Maker of games, such as Roto Force or Blockfusion
https://rotoforce.net
https://blockfusion.at
pfp by melonkoi
he/him
BlueSky | https://bsky.app/profile/accidentlyanton.bsky.social |
https://twitter.com/accidentlyAnton |
Maker of games, such as Roto Force or Blockfusion
https://rotoforce.net
https://blockfusion.at
pfp by melonkoi
he/him
BlueSky | https://bsky.app/profile/accidentlyanton.bsky.social |
https://twitter.com/accidentlyAnton |
@lertsenem indies pay 30%, but AAA get sweetheart deals that see them paying 10%
so the people with the least pay the most so that steam can take a smaller cut from AAAs to keep them on the platform, which means indies are effectively paying on behalf of AAAs
Some of my curvy pixel fonts! 💕
https://itch.io/s/107531/mega-font-sale
Just a heads up, my MEGA FONT SALE is probably going up in price again soon. ⚠️
Now is a great time to grab it! 🙂
UPDATE: Okay so the correct syntax, assuming you have a variable
B3? b;
and B3 is a value type such as a struct, is
if (b is B3 _b) {
// Non-null variable named _b now exists
}
However I also just in replies learned something WILD, which is if you don't remember or don't want to type the name of B3, you can just type
if (b is { } _b) {
// Non-null variable named _b now exists
}
and the compiler accepts that just fine and does the right thing. What on *earth*. C# is simply too big