wow, the PC port of Toy Story was done by one programmer who was not given the source code and only the SNES graphics. He had to play the game over and over to replicate it by observation. https://bsky.app/profile/mayoraponte.bsky.social/post/3ltnt2ksl7s2f #gamedev
@djlink love stories like this
@wirepair same, although I wouldn't wanna be in his shoes xD
@djlink Love this game, I played that version over and over too. Really appreciate his work.
@djlink he would be good for speed running challenges I assume.

@lordkhan @djlink Had to check out the speedrun situation, to find that it's the PC port that has the slowest world record of all the platforms! https://www.speedrun.com/ts1?h=PC&x=vdoqveyk

So, like, if there are glitches involved, maybe this PC code is even the most robust of the lot?

Toy Story - Speedrun.com

View Toy Story speedruns, leaderboards, forums and more on Speedrun.com

@djlink that sounds like a nightmare πŸ€ͺ

@djlink he's not correct about the requirements for Earthworm Jim on PC unless he's talking about a different version from the one I played (and own.) This was the Windows 95 port released by Activision

It also only needs a 486/33MHz system

@djlink I like how plagiarism is ok when corporations do it. No shade to Dave at all, that’s an incredible technical achievement he should be proud of.
@djlink sounds like virtually every other arcade port to a Homecomputer/home console system ^^