| Blog | https://turtlep.github.io |
| GitHub | https://github.com/TurtleP |
| Blog | https://turtlep.github.io |
| GitHub | https://github.com/TurtleP |
Worked on text rendering for #LOVEPotion yesterday, fixed two bugs. The first involved double-encoding the codepoints by accident. The other was that it didn't apply color to the texture in use.
A simple lorum ipsum runs 30fps. However! if we use a TextBatch object we get 60fps 😎. It should be noted that 3.0.0 ran at like 15fps, which is being generous.
If you're following for #LÖVEPotion updates, this one's long overdue: I'm currently working on 3.1.0 (a new rewrite). 3.0.0's code is annoying to maintain with how the code was written (thanks past me) due to templating classes.
So far a lot of work has been done, although I still need to finish the audio stuff on Wii U (streaming sources aren't working). Currently I'm working on graphics rendering as a break. It took a while to get right so that batched rendering was properly implemented.