Serena Postelnek

49 Followers
38 Following
162 Posts
Socially awkward.
Lead developer of LÖVE Potion

Twitch #Vtuber
Bloghttps://turtlep.github.io
GitHubhttps://github.com/TurtleP
We did it! I didn't expect to get Switch rendering done tonight, but we have primitives! Still need to get textures done and fix the points primitive not working. Granted, part of this was purely because about 90% of the rendering code was already in place, but *still*!
Okay, got some Wii Remote positioning :)
Finally got text rendering to work on Wii U! Wasn't hard since 99% of the code was in-place from doing the 3DS work as well. I need to finish TextBatches (which won't position properly due to model view updates needing to be done) and then I can work on Switch rendering. Although maybe I'll just move onto the latter anyways.
Annoyingly, this took a few months to get right. It wasn’t about how to draw things, but handling how the framebuffers handled flushing the vertex and index buffers and telling GX2 when to stop drawing on the specific screen. So glad it’s working now. #lovepotion #dev #love2d #gamedev

Worked on text rendering for #LOVEPotion yesterday, fixed two bugs. The first involved double-encoding the codepoints by accident. The other was that it didn't apply color to the texture in use.

A simple lorum ipsum runs 30fps. However! if we use a TextBatch object we get 60fps 😎. It should be noted that 3.0.0 ran at like 15fps, which is being generous.

#gamedev #softwaredevelopment #cplusplus #lua #love2d

If you're following for #LÖVEPotion updates, this one's long overdue: I'm currently working on 3.1.0 (a new rewrite). 3.0.0's code is annoying to maintain with how the code was written (thanks past me) due to templating classes.

So far a lot of work has been done, although I still need to finish the audio stuff on Wii U (streaming sources aren't working). Currently I'm working on graphics rendering as a break. It took a while to get right so that batched rendering was properly implemented.

Tonight I'll be doing a chill stream on Twitch - come drop by and relax to some lofi music while I refactor some critical points in LÖVE Potion around 6:30pm EST @ https://twitch.tv/VirtualSerena! #gamedev #LÖVEPotion #vtuber #vtuberen
VirtualSerena - Twitch

Hello, I am Serena! I'm a 28 year old hobbyist programmer who also enjoys reading in my downtime. If you'd like to learn more, check the About Me panel!

Twitch
New #LÖVEPotion no game screen! Game cartridge and no game images were made by @renb0. Though this is running via LÖVE, it works on hardware, of course and will be applied to Switch and Wii U as well.
Well, I finally did the thing! LÖVE Potion's new pre-release is now available on GitHub~! https://github.com/lovebrew/lovepotion/releases. We got some fancy new stuff in there, like SpriteBatches and Meshes! Oh, and optimized rendering... except for love.graphics.points on 3DS, I need to fix that. #LÖVEPotion #gamedevelopment #gamedev ( ͡° ͜ʖ ͡°)
Releases · lovebrew/lovepotion

LÖVE for Nintendo Homebrew. Contribute to lovebrew/lovepotion development by creating an account on GitHub.

GitHub