Serena Postelnek

49 Followers
38 Following
162 Posts
Socially awkward.
Lead developer of LÖVE Potion

Twitch #Vtuber
Bloghttps://turtlep.github.io
GitHubhttps://github.com/TurtleP

https://mastodon.social/@devkitPro@mastodon.gamedev.place/113466836408507105

Working on this giant project was a complete blast. I hope everyone enjoys all the new DS goodies, including threading, refactored wireless (DS and DSi mode!), refactored filesystem stack, and much more!

Oh, and don't forget the devkitPro donation drive is still running! https://devkitpro.org/viewtopic.php?t=9631

devkitPro 2024 donation drive - devkitPro

I’m trying out Bluesky, so if y’all wanna follow me there, here ya go: https://bsky.app/profile/serenafye.bsky.social
Serena Postelnek (@serenafye.bsky.social)

Dev by day, storyteller by night 🌙 | Lead developer on LÖVE Potion | Sharing my game dev and writing journey live on Twitch—come hang out! Explore my work and projects here: https://linktr.ee/serenafye

Bluesky Social
We did it! I didn't expect to get Switch rendering done tonight, but we have primitives! Still need to get textures done and fix the points primitive not working. Granted, part of this was purely because about 90% of the rendering code was already in place, but *still*!

Now that the Wii U is finally rendering properly, I’ll start working on Switch! Looking forward to streaming that in about an hour. If you’re interested, come join at https://twitch.tv/serenafye. Hopefully less staring at issues and more progress.

#softwaredevelopment #gamedev #love2d

serenafye - Twitch

Hello, I am Serena! I'm a hobbyist programmer who also enjoys reading in my downtime. If you'd like to learn more, check the About Me panel!

Twitch
Okay, got some Wii Remote positioning :)
Fixed the release version of LǑVE Potion for Wii U! Now I’m adding a few things to the Wii Remote side of things before moving on to doing the Switch rendering. It hopefully won’t be too bad, but we’ll see.
Managed to get Wii U Pro Controller and Wii Remote inputs working! I still need to test the Wii Classic Controller and Nunchuck, but aside from that should be able to work on Switch rendering soon™. Only issue is that the debug build is what works and release doesn’t. It doesn’t crash, but I don’t know what is wrong so I do need to debug this.
Finally got text rendering to work on Wii U! Wasn't hard since 99% of the code was in-place from doing the 3DS work as well. I need to finish TextBatches (which won't position properly due to model view updates needing to be done) and then I can work on Switch rendering. Although maybe I'll just move onto the latter anyways.
Annoyingly, this took a few months to get right. It wasn’t about how to draw things, but handling how the framebuffers handled flushing the vertex and index buffers and telling GX2 when to stop drawing on the specific screen. So glad it’s working now. #lovepotion #dev #love2d #gamedev

So, I scanned her items, she thanks me by name (felt a bit rude how she did it but ¯\_(ツ)_/¯). She turns around at the end where the bags are, "You know, Serena is an interesting name... but you're a guy." She then walks away with her stuff.

It's very frustrating, but not much I can do - no point wasting my breath correcting every single customer who misgenders me (all of them). It's also annoying since it doesn't usually bother me but granted it didn't happen *this often* before I worked here.