Senior API Gameplay Programmer at Epic Games
Previously Ubi Toronto, Realtime Worlds, VIS Entertainment.
Originally from Dundee, Scotland.
Opinions my own, etc.
Senior API Gameplay Programmer at Epic Games
Previously Ubi Toronto, Realtime Worlds, VIS Entertainment.
Originally from Dundee, Scotland.
Opinions my own, etc.
Have you ever wanted to reference a DataTable row in an #unreal UPROPERTY, but find it tedious to have to pick the DataTable every damn time? Do you just want to pre-define the table the property is supposed to be referencing, and just pick the row quickly and easily like a boss?
If so, this blog post is for you! https://www.stevestreeting.com/2023/10/06/a-better-unreal-datatable-row-picker/
@glassbottommeg @k yeah I think it's invaluable if you're trying to make a multiplayer game, even just a shooter. Takes so much boilerplate out of client side predicted player abilities.
For singleplayer, especially if less complex, it's overkill.