๐ฎ Bevy Enhanced Input 0.1.0 is out!
It's a crate for dynamic and contextual input mappings for Bevy, inspired by Unreal Engine Enhanced Input.
I really like the UE approach and decided to bring it to Bevy. See the readme for details.
Despite being the first release, it's **packed** with features. I've implemented everything from UE and even added some extras. The crate also has ~90% test coverage.
Next up, I'll be migrating #projectharmonia to use it.



