Migrated navigation from oxidized_navigation to vleue_navigator.
It uses the novel Polyanya algorithm instead of the classical A*.
I faced a few issues during the migration, but @FrancoisMockers helped me resolve them all.
He even dumped the navmesh of the house I built in the game and created a test named after the project 😅
I also implemented skipping points that the agent has projected past to prevent jitter when multiple points are close to each other.















