Added animated sprite support to #raylib via #aseprite. With this, it's less than 80 lines of code to have this little guy walking around the screen.
https://twitter.com/robloach | |
GitHub | https://github.com/robloach |
https://twitter.com/robloach | |
GitHub | https://github.com/robloach |
Added animated sprite support to #raylib via #aseprite. With this, it's less than 80 lines of code to have this little guy walking around the screen.
I integrated #raylib with #nuklear GUI as an alternative to raygui. Pretty solid user interface tools in Nuklear. Where are the raylib peeps out there? đ
Played with #PuzzleScript, and ported the original Sokoban levels over to it. Anyone else PuzzleScript-ing? đĻđšī¸
https://www.puzzlescript.net/play.html?p=d9b8d2d3898cdac8778738bb49ea1a76
Been working on remaking Dangerous Dave, using TIC-80. Got the first level running. Now on to Level 2!
Official Post from The Libretro Team: Provided the stars perfectly align, we should have RetroArch 1.7.7 out of the door by the tailend of this weekend.Lots of work went into this upcoming version, lots of bugfixes, additions, and usability enhancements. We hope you will share our enthusiasm for this version once it is finally in your h