I just backed my 10th board game Kickstarter since 2016!
https://www.kickstarter.com/projects/level99games/bullet-universe
I love the Bullet system, looking forward to having another 8 characters/bosses to play with 😍
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I just backed my 10th board game Kickstarter since 2016!
https://www.kickstarter.com/projects/level99games/bullet-universe
I love the Bullet system, looking forward to having another 8 characters/bosses to play with 😍
Wandering Towers by Capstone Games is basically a shell game. You're moving your wizards, trying to hop into a pot, and moving towers overtop wizards to trap them.
There was one moment where my partner and I were both positive that her wizard was under a tower but when she moved it, it was actually my wizard. The shock! The betrayal!!
It's a surpisingly divisive game, of my regular 5 friends, 2 have been vocally against playing more games in the future!
We shuffled the tiles and played with 2 for all players. They were Boost (when moving out of your airships territory or home base, your units gain +1 range) and Espionage (before combat on a tile with an airship, pay 1/2/3 resources to draw 1/2/3 combat cards). They did not mesh well, as we all left our airships behind to catapult ourselves onto the map. We also played with the Peace objective board, making combat a lot less lucrative.
Most of these mods from Rise of Fenris and The Wind Gambit are cool from a variety point of view, but I think the best version of Scythe is the one that comes in the base box.
Scythe by Jamey Stegmaier remains one of my favourite games. I had the opportunity to play a 3 player game last night, and we included a variety of modules from each expansion to make the game quite unique.
First, each of us had Mech mods, changing up our faction abilities. The airships were neat, but ultimately, inconsequential as none of us used them for anything other than controlling a single territory to complete an objective.
Played Pulsar 2849 last night. A 2017 Vladimír Suchý game published by CGE. You have between 16 and 24 actions throughout the game. Each action is represented by dice, which you'll draft 2 at the top of every round.
The iconography is pretty good but there is quite a lot going on. Between flying your ship to new systems on the board, controlling pulsars and building gyrodynes, claiming technology ties, HQ board actions, and bringing transmitters online, your focus is split, and if you're like me and try to do a little bit of everything, you'll be left in the dust 💀
@grayson Apparently TM: TDG is in the process of being delivered from it's Kickstarter campaign. I suspect it'll show up on store shelves soon.
I never really understood the comparison between Terraforming Mars and Underwater Cities, they're quite different. I enjoy Underwater Cities a lot, however!