I just backed my 10th board game Kickstarter since 2016!
https://www.kickstarter.com/projects/level99games/bullet-universe
I love the Bullet system, looking forward to having another 8 characters/bosses to play with 😍
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I just backed my 10th board game Kickstarter since 2016!
https://www.kickstarter.com/projects/level99games/bullet-universe
I love the Bullet system, looking forward to having another 8 characters/bosses to play with 😍
Wandering Towers by Capstone Games is basically a shell game. You're moving your wizards, trying to hop into a pot, and moving towers overtop wizards to trap them.
There was one moment where my partner and I were both positive that her wizard was under a tower but when she moved it, it was actually my wizard. The shock! The betrayal!!
Scythe by Jamey Stegmaier remains one of my favourite games. I had the opportunity to play a 3 player game last night, and we included a variety of modules from each expansion to make the game quite unique.
First, each of us had Mech mods, changing up our faction abilities. The airships were neat, but ultimately, inconsequential as none of us used them for anything other than controlling a single territory to complete an objective.
Played Pulsar 2849 last night. A 2017 Vladimír Suchý game published by CGE. You have between 16 and 24 actions throughout the game. Each action is represented by dice, which you'll draft 2 at the top of every round.
The iconography is pretty good but there is quite a lot going on. Between flying your ship to new systems on the board, controlling pulsars and building gyrodynes, claiming technology ties, HQ board actions, and bringing transmitters online, your focus is split, and if you're like me and try to do a little bit of everything, you'll be left in the dust 💀
Got to play Terraforming Mars: The Dice Game. It captures the feel of the original Terraforming Mars game, but it's much more open. You can just get a resource of your choice once per turn, or, spend a die to turn a die to the specific thing you need. It's also much easier to dig for cards, which I really appreciate! I'd happily play it again!
Sea of Stars continues to delight me. It's optimistic, calm, vibrant, and charming. It harkens back to the glory days of JRPGs like Chrono Trigger and Super Mario RPG. The soundtrack is phenomenal and I can't wait to play more. If you have any nostalgia for the JRPGs of yore, check out Sea of Stars.
Played The Places of Carrara: Second Edition this week. It's very much a *Euro* game. If you're into those, it's pretty great. You buy bricks from the market, which gradually get cheaper as they go around the wheel, use the bricks to build buildings in your cities, then you score various attributes, multiplying the cost of the building with the bonus of the city (like scoring a 5 brick building in the 2vp red city would give you 10 points).
The game pretty consistently pulls you into delaying your scoring actions to make them just a bit better, but at the same time, you need to score to earn money to buy more bricks to build more buildings to do better in the scoring.
When I bought second edition of The Palaces of Carrara, I really didn't expect for it to come with an arts and crafts project. I do like that there's a nice way to hold all the bits and tokens, but I don't know how functional it'll be.
Got to play Coimbra last night by Flaminia Brasini and Virginio Gigli. Coimbra is a die drafting and action selection game, where you draft dice in player order then queue them in markets to buy cards, which give you powers and (presumably) earn you victory points.
I say presumably because I did not see very many of those elusive victory points... The others sure did, though!