By the way, MT and SMT are both inspirations for this project. I've been playing a lot of MT1 and am having a lot of fun with it.
@urinalcake yeah, I'm not a fan of changes like that either. When you step into that corridor, you have to be aware of the possibility that it's being covered by snipers.
Something like this also happened in Rainbow Six: Siege a while ago. There's a character that could lay traps that would instantly kill enemies. They got nerfed because a good trapper would kill 3 out of 5 members of the enemy team, but it was their own fault for not being careful around doors, especially after the first kill.
@urinalcake Incredible read. I never thought of those circles; instead, I liked to add "bridges" between the main pathways, which could also be teleporters on older games.
But yeah, I have no idea why it got removed from rotation. This map has endured nearly 20 years of gameplay, so I don't know what's going on with CS's meta right now (haven't played for years either).
It reminded me of how they had obstructed the long sniper hallway a couple years ago though. Guess they still want to change.
Yesterday I found out that Counter-Strike is removing Dust 2 from map rotation, as well as rebalancing the AWP. Now I ran into a CS mod called Classic Offensive, which seeks to restore the "true, classic CS experience".
Funny to think that there is now a mod to restore the game to it's former, "mod-like" glory.