Joey Kloepfer (audio engineer)

12 Followers
26 Following
19 Posts
Hi, my name is Joey and I have a passion for sound and audio technology. currently a freelance audio professional.
website: https://joeykaudio.com
itch.io: https://joeykaudio.itch.io/

I'm proud to showcase this free mobile game that I created music and sound effects for. It's called rotation addict and you can find it on the google play store here: https://play.google.com/store/apps/details?id=com.LowFlow.RotationAddict

I talk a little about how I made them in my (brand new) blog: https://joeykaudio.com/2024/12/04/rotation-addict-released/

Rotation Addict - Apps on Google Play

A casual 2D runner. Rotate as many times as possible by bumping into furniture!

FMOD just got a major update! they're going from 2.02 to 2.03. they've added some really interesting new features: https://www.fmod.com/studio#whats-new
I just made a tutorial about how to integrate sound effects using the godot game engine. it's a proccess that's not really explained very well in any tutorial or documentation I've come across so far so I decided to make one myself. hopefully this helps a few people out: https://www.youtube.com/watch?v=TfrN9eId9V8 #godot #gameaudio #sounddesign
godot audio implementation tutorial - how to add sound effects without code!

YouTube
I and a small team just finished a game for the bossrush 2024 game jam, I think it turned out really well! https://samu1407.itch.io/scrapyardbrawl #gamedev #gameaudio #gamejam
Scrapyard Brawl by samu1407, D0IP, Riratos, L3m0n_P13

Fight robots and acquire upgrades to repair your rocket

itch.io
check out my team's submission to the 2023 Github Gameoff! I know it's not quite a complete game but I think it's got some potential to be turned into something quite fun and interesting. It's a huge step in my game dev journey as well because I designed all of the sound effects and implemented most of the audio using FMOD. it is also the first game I've helped script the audio behavior for in C#! https://d0ip.itch.io/space-core-asteroid-lunar-extraction?secret=lukR9f7YZenVbv5Y0189uGxjGw #githubgameoff #gameoff2023 #gameaudio #technicalsounddesign #sounddesign
Space Core: Asteroid and Lunar Extraction by D0IP, Flown

itch.io
well unfortunately a lot of people on our GHGO team could not put in the time they wanted to finish our game, but what we have now shows promise I think. this was the first game I've worked on where I've done most of the scripting for the audio integration and I'm quite happy with how it turned out in that regard. my team are saying they want to finish up the game after the jam too and I'm hoping we can turn this into something really cool and fun. #gamedev #gameoff2023 #gameaudio #spacegame
I made a spaceship do rocket sounds!(and also servo-y movement sounds!) #gamedev #gameoff2023 #Gameaudio #sounddesign

Reaper 7 has enabled a host of fantastic new community plugins yet again.

A standout among these is Sexan's ParaNormal FX Router - an elegant track routing visualizer that takes advantage of Reaper's latest additions: Container and Parallel FX audio flows.

Tool is continuously refined, having recently added a new Parameter Inspector that Reaper direly requires.

Give it a go:
https://forum.cockos.com/showthread.php?t=283054

#Reaper #GameAudio

V7 Script : Paranormal FX Router - Parallel FX - Cockos Incorporated Forums

V7 Script : Paranormal FX Router - Parallel FX ReaScript, JSFX, REAPER Plug-in Extensions, Developer Forum

A little sound redesign of the uranium centrifuge in Factorio I made for fun today! #audio #gameaudio #sounddesign #Factorio
#gamesoundcon was an amazing experience, I met so many cool people and learned a ton! It was awesome being able to socialize with like-minded people and get a more solid grasp of game audio. I hope I can attend again next year and see the freinds I made and make some new ones!