Another kind of DnD
(It's 'Drag and Drop')
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Another kind of DnD
(It's 'Drag and Drop')
🤔 A few indirect ways perhaps.
With TSM:
Heat -> TSM movement boost -> higher possible TMM.
Using TacOps rules and laser heat sinks in a night fight -- a unit could turn all its heatsinks off to avoid the TN reduction, maybe.
Technically in a backwards way if the attacker is using heat-sinking LRMs.
Or extremely indirectly and backwards -- a player facing heat-seeking LRMs could intentionally spike the heat on one of their units to bait attention away from another.
Centurion, 17th Donegal Guards
A top feel-bad moment I've noticed in #BattleTech is when a player discovers the line of sight between units wasn't what they thought.
So a while back I made this interactive visualization or #explorableExplanation of BT LOS rules in #unity3d .
Suspect the video did more good than the tool, but not sure. An actual study would be fun if you know someone into that kind of stuff.
Here's the tool regardless, https://flechs.itch.io/floss
👋 Present.