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Do you like having game ideas but making them Is too hard?
I made the jam Just for you!

Introducing the Game Mockup Jam, where you Just make fake screenshot for a game that may never exists.

Starts next saturday and l'asta two weekends

https://itch.io/jam/game-mockup-jam

#gamedev #mockup #indiedev

Game Mockup jam

A game jam from 2023-04-08 to 2023-04-17 hosted by Hairic Lilred. Making game is hard, and making games in short period of time is even harder (at least for me). So I thought, what if we make games without making a g...

itch.io

Gotta say, taking the time to build a single button build-and-push script for Unreal turns out to have been 100% worth it. Being able to hit a button, walk away to lunch, and then BOOP I see a patch download on the Steam beta branch and there we go, build live? Fully automated? God, it's magical.

I used to do this BY HAND. Like an animal.

This is your brain on shaders (2021)

One of my favorites, rendered with many more samples than previously

It's based on this shader, but with different geometry https://www.shadertoy.com/view/wlyyWD

Back in Dec of 2020, LKBC was still a "fixed" camera game But I wanted more control over the cam per situation, so I wrote my own camera system.

LKBC has since gone full 3rd person so the majority of this code isn't used anymore 😁

Why are ethics questions always like:
"is it ethical to steal bread to feed your starving family?"

And not:
"is it ethical to sell bread when families are starving?"

@quoteme

Please. Someone model these.

I've been playing a lot of minesweeper on my phone lately and it annoys me how much randomness their is to the game. I'm tempted to make a version that completely removes chance from the game so it's 100% deductive reasoning required to complete any level.

Something even more interesting is to change the unknown parts of a board loose up until the player commits a move. Thus enabling us to tweak a "luck bias" so unknown moves always results in no bomb (or even more devious: always bombs)

Sometimes I see code that uses a new allocation to set a Unity Vector2/3 with new values instead of Set(), unless I'm missing some setting of the compiler magically replacing that instruction with something else this is a very unoptimized way of doing so.
Sitting over the mistletoe #MastoArt