Do you like having game ideas but making them Is too hard?
I made the jam Just for you!
Introducing the Game Mockup Jam, where you Just make fake screenshot for a game that may never exists.
Starts next saturday and l'asta two weekends
Do you like having game ideas but making them Is too hard?
I made the jam Just for you!
Introducing the Game Mockup Jam, where you Just make fake screenshot for a game that may never exists.
Starts next saturday and l'asta two weekends
Gotta say, taking the time to build a single button build-and-push script for Unreal turns out to have been 100% worth it. Being able to hit a button, walk away to lunch, and then BOOP I see a patch download on the Steam beta branch and there we go, build live? Fully automated? God, it's magical.
I used to do this BY HAND. Like an animal.
This is your brain on shaders (2021)
One of my favorites, rendered with many more samples than previously
It's based on this shader, but with different geometry https://www.shadertoy.com/view/wlyyWD
Back in Dec of 2020, LKBC was still a "fixed" camera game But I wanted more control over the cam per situation, so I wrote my own camera system.
LKBC has since gone full 3rd person so the majority of this code isn't used anymore 😁
Why are ethics questions always like:
"is it ethical to steal bread to feed your starving family?"
And not:
"is it ethical to sell bread when families are starving?"
@quoteme
I've been playing a lot of minesweeper on my phone lately and it annoys me how much randomness their is to the game. I'm tempted to make a version that completely removes chance from the game so it's 100% deductive reasoning required to complete any level.
Something even more interesting is to change the unknown parts of a board loose up until the player commits a move. Thus enabling us to tweak a "luck bias" so unknown moves always results in no bomb (or even more devious: always bombs)