Just loaded a bunch of GBA and NDS games onto my DSI, IT'S TIME TO GET GAMING
I did grab final fantasy 1-6, but I'm not sure if I really want to commit to all that

Your indie dev Support main ๐งโโ๏ธ
Godot Engine indie dev and corporate bondservant. The best of both worlds.
Director and co-founder of Same Person Games
Currently developing a Riichi Mahjong title
| Playing Now | BALATRO, Deep Rock Galactic, Mario Kart 8 (always) |
| Recently Completed | Hades |
Just loaded a bunch of GBA and NDS games onto my DSI, IT'S TIME TO GET GAMING
I did grab final fantasy 1-6, but I'm not sure if I really want to commit to all that
finished reading Ask Iwata: Words of Wisdom from Satoru Iwata, Nintendo's Legendary CEO ๐๐๐๐๐
A beautiful, brief look into the life and teachings of Satoru Iwata. Short enough for anyone to enjoy, but highly valuable for gamers, designers, and those who want to look back on the origins of video games to today.
With the recent "developments" of Nintendo in the years since Iwata's passing, it has become ever more noticeable how considerable an impact this man had on the world. This book shows just how powerful you can be if you *simply give a shit.*
finished reading Blood, Sweat, and Pixels ๐๐๐๐๐
Dev pals, I've been MIA for a while as I dealt with biting off more gamedev than I could chew. I've internalized several good lessons, and now that I'm working on returning to the practice, I'm curious:
What are some of your personal gamedev learnings/takeaways from the year?
For me it's gaining a stronger grasp on understanding complexity in development.
Every success and failure alike is a learning opportunity, reflect with me :)