Dev pals, I've been MIA for a while as I dealt with biting off more gamedev than I could chew. I've internalized several good lessons, and now that I'm working on returning to the practice, I'm curious:
What are some of your personal gamedev learnings/takeaways from the year?
For me it's gaining a stronger grasp on understanding complexity in development.
Every success and failure alike is a learning opportunity, reflect with me :)
