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480 Posts
Software engineer, Dad, Modder, Amateur Gamedev
Twitterhttps://twitter.com/TrentTech
Bloghttps://www.devilbox.dev/
Finally got rid of the GLEW library, so TB now works on Wayland without any tweaks!
#Gamedev is not normal-fucking-programming. It's some of the trickiest, most complex machines you can build. These things need to be wrung for performance. The world's shittiest coding partner isn't going to help you do that. It slows everything the fuck down. Do you know how much of a damn nightmare it is to debug other people's code? Now try doing that with someone you can't talk to, who can't explain their code, who can't even remember it. #AI is useless for #gamedev. Pie in the sky dreaming.
First post about the individual entries of my revamped site! https://sibaku.github.io/site/dot_product_applications/
This one is about the dot product and a few applications. This is a more introductory article. Might be useful for #gamedev folks not yet be super familiar with #math One nice thing about knowing the properties of this geometric object is that you can theoretically understand a lot of more high-concept things as well! Fourier transforms, Light-Sensor response ... can all be written like dot products! :)
Thursday. What a concept.
I honestly do not know how open source as we know it can survive this encroaching tide of rubbish. The power imbalance is just so enormous. Mere seconds required to generate bogus reports, half an hour of volunteer maintainer time required to debunk it. The social contract that FOSS relies on to exist is being intentionally eroded away.
When the code bot says "I see the issue now" I cannot emphasise enough how much it has not and will not see the issue now or at any point in the future, in any future, in any universe, across all space and time
Recent discussion about the perils of doors in gamedev reminded me of a bug caused by a door in a game you may have heard of called "Half Life 2". Are you sitting comfortably? Then I shall begin.

I know a lot of folks have been going on about it, but Steam's latest hardware announcement has been utterly insane for the day and age in which we live.

Consider that they didn't hype it up with a launch event. They didn't sell a bunch of hype and buzzwords. All they did was release a ~6 minute video that effectively described the hardware and what it would provide, and had a webpage with *actual specs on it*.

They invited a bunch of tech reporters/YouTubers to their HQ, but they let them talk to *engineers*, not marketing people. The discussions focused on real capabilities of the hardware, and actual demonstrations. No vapor and promises. Not glitz and glam.

They made it clear this is all SteamOS driven, and that they have a focus of getting *existing x86 Windows software* running not only on Linux, but on ARM and in VR!!

They aren't pitching a closed ecosystem. They said, outright, "This is your hardware, you can do whatever you want with it".

THEY DIDN'T MENTION AI ONCE.

And they're _already_ making a bigger splash than any competitor ever did, even though those competitors have gobs more money they've thrown at this stuff, and tremendously more staff.

It's flabbergasting. I hope they make enough of an impact with all this that people sit up and take notice.

If you're a journalist writing about this Azure outage, don't forget to ask Microsoft how much of their code is "AI-generated".

Satya Nadella claims 30%:
https://www.cnbc.com/2025/04/29/satya-nadella-says-as-much-as-30percent-of-microsoft-code-is-written-by-ai.html

#Outage #Azure #Microsoft

Satya Nadella says as much as 30% of Microsoft code is written by AI

Microsoft CEO Satya Nadella on Tuesday said that as much as 30% of the company's code is now written by artificial intelligence.

CNBC

I know it's autumn, but I did some spring cleaning for the list of gamedev tools:

https://github.com/substain/tools-for-gamedev

Its not perfect yet, but I wanted to leave some work for the actual spring

#gamedev #tools

GitHub - substain/tools-for-gamedev: a list of tools and resources for game development

a list of tools and resources for game development - substain/tools-for-gamedev

GitHub