@BattleOfHill70

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4 Following
108 Posts
Experimenting with baked lighting and transparency in Godot. The most ideal settings I could find were a little underwhelming, either making everything with 50% alpha or greater solid, and anything below transparent. Tried making two slightly overlapping hemispheres (red and blue) to make purple light, but the two overlapping transparent meshes seems to result in no transparency, but you can see on the ambient walls that the bounce lighting is adequately violet.
#godot #godotengine #gamedev

I cleaned up the dynamic pathfinding a bit. Theres no lag at all even on a very large map now

🛣️

#ScreenshotSaturday #godot #rts #indiegame #indiegames #indiedev #gamedev

nothing for #ScreenshotSaturday today so here's a skybox panorama made from Hubble Ultra Deep Field so it's 100% public domain

#gamedev

smoke with pink light
#blender
the end of the Halo CE level 343 Guilty Spark is hundreds of feet beneath the start of the level despite nearly overlapping because halfway through there is a surprise where an elevator goes down instead of up and they never made up the verticality debt
#gaming #games #halo #funfact
working on a lil something 👀
#gamedev #godot
8k Pillar of Autumn render from Halo Reach
#blender #cg #halo
new bug: moonwalking enemies
#godotengine #godot #indiedev #gamedev