Experimenting with baked lighting and transparency in Godot. The most ideal settings I could find were a little underwhelming, either making everything with 50% alpha or greater solid, and anything below transparent. Tried making two slightly overlapping hemispheres (red and blue) to make purple light, but the two overlapping transparent meshes seems to result in no transparency, but you can see on the ambient walls that the bounce lighting is adequately violet.
#godot #godotengine #gamedev
#godot #godotengine #gamedev