Due to the amount of people participating in #FallingBlockJam, there's a shortage of blocks, so you're gonna have to make them yourself.
ERROR 37 : MISSING ERROR 57
| https://twitter.com/57th_Error | |
| Bluesky | https://bsky.app/profile/57e.bsky.social |
| https://twitter.com/57th_Error | |
| Bluesky | https://bsky.app/profile/57e.bsky.social |
Due to the amount of people participating in #FallingBlockJam, there's a shortage of blocks, so you're gonna have to make them yourself.
Got an old version of my on hold 2D platformer thing running. I still like the dynamic tail, it's just a row of small sprites drawn on sine wave but you really can't see that when its moving around.
Seeing this ancient dodgy version of my 2.5D tile shader gives me a programming PTSD attack though...
I have been working on improved version of the ooze effect from Sega's "The Ooze".
Under-the-hood cellular automata is presumably the same, or atleast very close, except instead of the manhattan distance mine uses regular distance, also metaballs instead of tiles.
Specular shader is busted and the goo still leaves a lot of unintented stains.
Hi everyone! It's been a while since I posted anything, so to get back with a bang I made an update to my avatar
(my patience to stay with the same avatar as always = 0).
Anyway! Hope you enjoy φ(゜w゜*)♪
flippy hexagonal maze
#pico8 #postcart (270 chars)
c=cos::_::for z=0,191do
u=z%12v=z\12x=.5+v%2*6+u*12y=.5+v*10r=((64-x)^2+(64-y)^2)^.5q=t()/4+c(r/80)h=mid(c(r/999-t()/4)*10,2)\1for i=0,2do
a=mid(1,2+c(q)*5,3)/12+i/3j=x+c(a)*7k=y+sin(a)*7for i=-h,h do
line(x,y-i,j,k-i,i==h and 7or 7+sgn(i)*6)end end end?"\^1\^c3"
goto _