| Website | https://42yeah.is/cool |
| Blog | https://blog.42yeah.is |
| Website | https://42yeah.is/cool |
| Blog | https://blog.42yeah.is |
"The most wildly successful project I’ve ever released is no longer mine. In all my years of building things and sharing them online, I have never felt so violated."
https://beyondloom.com/blog/onwigglypaint.html
Edit: I am not the author of this. Please go check out https://beyondloom.com/ for more of the author's work.
Eyot, A programming language where the GPU is just another thread
https://cowleyforniastudios.com/2026/03/08/announcing-eyot/
#HackerNews #Eyot #programming #GPU #threads #programminglanguage #technews #innovation
1. We need specialists to talk to computers.
2. Specialists are expensive, can we avoid them?
3. Ah, what if instead of using difficult programming languages, we used something closer to natural language!
4. Wait, natural language is imprecise, which leads to Bad Things.
5. Okay, natural language, but Precise™!
6. Wait, that's just a programming language and non-techies hate it.
7. A new type of techie emerges, specializing in the new tool.
Tee hee "prompt engineering". 
Shoutout to @juretriglav 's "Surfel-based global illumination on the web"
Genuinely one of the best posts I have ever seen. If you are interested in #GI #wgpu or #rendering and #graphics in general, I definitely recommend it.
I love playing around with the multi-scale mean estimator :D
https://juretriglav.si/surfel-based-global-illumination-on-the-web/

Can we use WebGPU to compute real-time global illumination with surface patches called surfels? Does it look good enough? Is it fast enough? And can we finally construct viable compute-heavy rendering pipelines right here on the open web? Join me on this journey and let's find out!
This is truly glorious #AISlop from #Microslop in their "Introduction to Github" course.
I don't know why Tim is working in the opposite direction, but I can see that he never once "morges" his code back into develop, let alone doing it "continvoucly"
Update:
It looks as though after 4-5 months the page has been updated, but if you want to see the image in situ still then the way back machine has you covered.
DreamWorks' OpenMoonRay 2.40 Introduces New GUI, Light Path Visualizer
Back in 2022 DreamWorks Animation announced they were open-sourcing their MoonRay renderer and was then published in early 2023 for this renderer that has been used in a variety of featured animated films. Since then they have continued advancing this MoonRay code via the open-source OpenMoonRay project and this week published their newest feature update...
https://www.phoronix.com/news/DreamWorks-OpenMoonRay-2.40