Today marks the 30th anniversary of Id Software's Quake.
It's hard to convey how revolutionary this game was in 1996. Running on a fast Pentium, it delivered baked lighting, true 3D levels, polygonal enemies, a NIN score and Lovecraftian worlds at around 30 FPS @320x240 ๐
It helped pioneer Internet FPS gaming through client-side prediction over 28.8Kb/s modems and drove adoption of early 3D accelerators.
Happy 30th Quake, thanks for the gibs.







