Today marks the 30th anniversary of Id Software's Quake.

It's hard to convey how revolutionary this game was in 1996. Running on a fast Pentium, it delivered baked lighting, true 3D levels, polygonal enemies, a NIN score and Lovecraftian worlds at around 30 FPS @320x240 ๐Ÿ˜œ

It helped pioneer Internet FPS gaming through client-side prediction over 28.8Kb/s modems and drove adoption of early 3D accelerators.

Happy 30th Quake, thanks for the gibs.

#gaming
#gamedev
#retroGaming
#software

@Dozer i was there. compared to all that came before, it was dripping style and expertise. up until that point, we played duke nukem 3d, a more flashy and goofy title. quake was brooding. scary. mysterious. dark. masculine. feral. grimey. and the baked AO-like shadows were an absolute novum in the FPS genre.
@lritter @Dozer As far as I remember, it's also been the first one we started using the mouse with.
@code_disaster @lritter @Dozer ...for me the most legendary LAN multiplayer sessions ever were in Quake :D one nice summer night in '96 or '97 we got a visit from police at the fancy Churchill Villa in Potsdam Babelsberg (back then the Terratools HQ where we've been working on our first PC game) because the neightbours thought there must be some violent fight going on because of the loud screems and curses coming out of the villa lol.
@code_disaster @lritter @Dozer
I think Doom always supported mouse (but of course not looking up/down), but I guess with Quake it became common to actually use the mouse

@Dozer

Unless I'm mistaken, Quake used 320ร—200 by default, not ร—240.

Quake did, however, have the revolutionary feature of being able to run at different resolutions. Not sure if 320ร—240 was one of them, but 400ร—300 was, so you could finally get square pixels.

Mode 13h - Wikipedia

@BunnyInAHat

Yep. If you have a GPU that supports VBE2 with linear frame buffer, you can use other modes, but 13h (320ร—200) is the default.

@Dozer

@Dozer I bought a 3DFX card specifically for Quake. Good times.
@spottyfox Same here. At one point I ran it on dual Voodoo 2 SLI setup and didn't leave the house for a couple of months ๐Ÿ˜
@Dozer I built up an old Pentium system a few weeks ago and the first game I installed was Quake. Had a lot of fun playing through the first few levels, but I havenโ€™t had a chance to get back to it since then. I should make the time this weekend to play some more.
@UpLateGeek Very cool. Always nice to see it running on original hardware.

@Dozer And the modding scene! Doom pwads were one thing, but paks and progs.dat. were amazing.

Our homebrew maps outgrew my 8MB RAM, then my friendโ€™s 16MB RAM, so I managed to convince my dad to upgrade to 24MB for Christmas. Just so qbsp could finish compiling the map.

@Dozer QuakeC was amazing for its time, too. We hacked those Knights into Jedi and Hell Knights into Darth Vader and even built our own custom weapons.
@mike quakec! It was great that Carmack built that into the game for modders. I vividly remember the compile times for the .bsp files as well as vis and light for the view culling and lightmaps.

@Dozer In college, this was a regular part of my daily schedule. School -> study time -> Quake until 1 or 2am. Usually online deathmatch or threewave CTF. Just seeing the screenshots takes me right back there. So much fun.

#Quake

@Dozer I had finished uni and just started as a game developer a few months after this came out, so naturally we spent a lot of time playing death matches. Fond memories.
@Dozer @nflux Fun fact: I was a partner in the firm that did packaging, identity, and advertising for id - Quake 3 Arena, Return to Wolfenstein, etc. That was such a fun era.

@Dozer

My dad worked at an engineering firm in the 90s. His department did CAD and they all had high-end computers with 3D acceleration and networking. Let's just say company policy about computer use needed to be changed when that game came out

@Dozer nice! i was playing it in the browser on https://www.netquake.io not too long ago, it worked better than trying to run it natively on my current pc lol
NetQuake.io โ€” Quake in Your Browser

Play the classic Quake in your browser โ€” no download required. Free to play with the shareware episode, or unlock the full game with your own copy. Multiplayer supported.

@Dozer I remember a friend trying to explain to me that it had '3D' characters. No, not like Doom - they're 2D.
What? What are you talking about? I DON'T UNDERSTAND!