Today marks the 30th anniversary of Id Software's Quake.

It's hard to convey how revolutionary this game was in 1996. Running on a fast Pentium, it delivered baked lighting, true 3D levels, polygonal enemies, a NIN score and Lovecraftian worlds at around 30 FPS @320x240 😜

It helped pioneer Internet FPS gaming through client-side prediction over 28.8Kb/s modems and drove adoption of early 3D accelerators.

Happy 30th Quake, thanks for the gibs.

#gaming
#gamedev
#retroGaming
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@Dozer

Unless I'm mistaken, Quake used 320×200 by default, not ×240.

Quake did, however, have the revolutionary feature of being able to run at different resolutions. Not sure if 320×240 was one of them, but 400×300 was, so you could finally get square pixels.

Mode 13h - Wikipedia

@BunnyInAHat

Yep. If you have a GPU that supports VBE2 with linear frame buffer, you can use other modes, but 13h (320×200) is the default.

@Dozer