https://www.disneycareers.com/en/job/-/-/391/87880145552
Lead Narrative Designer - Disney. California. #gamedev #narrativedesign #job
https://www.disneycareers.com/en/job/-/-/391/87880145552
Lead Narrative Designer - Disney. California. #gamedev #narrativedesign #job
https://jobs.arrowheadgamestudios.com/jobs/6725472-senior-narrative-designer
Senior Narrative Designer - Arrowhead. #gamedev #narrativedesign #job
https://tripledotstudios.pinpointhq.com/postings/10575209-7bef-44b0-8f65-aba75ebfbec6
Narrative Design - Tripledot. Remote. #gamedev #narrativedesign #job
https://jobs.jobvite.com/careers/two-point-studios/job/owasyfwq?__jvst=Career%20Site
Senior Designer/Writer - Two Point Studios. #gamedev #writing #design #job
https://jobs.jobvite.com/careers/creative-assembly/job/oXejyfwM?__jvst=Career%20Site
Principal Narrative Designer - Creative Assembly. #gamedev #design #job
Creative Assembly is one of Europe's leading games development studios, founded in 1987 and located in West Sussex, UK, Newcastle, UK and Sofia, Bulgaria. We craft deep and detailed games that matter, entertaining millions of players across the globe for many years. Our portfolio of AAA titles is driven by our teams: our Total War team, HYENAS, and two new teams working on unannounced projects. We have amassed a wealth of awards for both our games and our studio culture including Best Place to Work Awards for the last 6 years and accolades from BAFTA, Music+Sound and Develop’s Industry Excellence awards. Our talent of 850 individuals represent 53 nationalities, situated across our Headquarters in Sussex, UK, at CA North in Newcastle, UK and at CA Sofia in Bulgaria. We are united through our shared values of Quality, Focus, Teamwork, Respect and Trust, which play a crucial part in helping us achieve our ambitions. Our values are a driving force behind our award-winning education and social responsibility programme, The Legacy Project.
https://job-boards.greenhouse.io/2k/jobs/7533165003
Lead Narrative Designer - 2K. Brighton. #gamedev #narrativedesign #job
https://job-boards.greenhouse.io/firesprite/jobs/5707543004
Lead Narrative Designer - Firesprite. Hybrid/Remote (UK). #gamedev #narrativedesign #job
https://www.workwithindies.com/careers/dreamaloid-studios-screenplay-writer
Screenplay Writer - Dreamaloid Studios. #gamedev #writing #job
https://careers.embark-studios.com/jobs/6883281-narrative-designer-arc-raiders
Narrative Designer - ARC Raiders. Stockholm. #gamedev #narrativedesign #job
https://jobs.lever.co/sumo-digital/f1626b1a-26da-4750-aae5-835c9acc2b25
Lead Narrative Designer (12 Month FTC) - Sumo Group. Leamington Spa. #gamedev #narrativedesign #job
A day in the life of a Lead Narrative Designer (12 Month Fixed Term Contract): As the Lead Narrative Designer, you will lead and direct the the narrative team in the creation and delivery of game narratives, as well as establishing high-level themes and narrative arcs. This role will work closely with the Studio Director, Design Director and Games Writer. In this role you will: • Work closely with the Games Writer to: - Write game dialogue, voice overs and supporting narrative content. - Provide editing of their writing. - Implement and support technical pipelines around the use of Ink scripts. • Work with other designers to ensure narrative work supports the central game design. • Work as part of a Strike Team to deliver specific features or content of a game. • Work closely with the Game Director to support the game vision by: - Setting narrative goals for the project. - Creating high quality writing for editing and feedback. - Ensuring the narrative team is aligned with t
https://apply.workable.com/ndreams/j/9C17BA3F5C
Senior Narrative Designer - Studio Elevation (Remote within the UK). #gamedev #narrativedesign #job
nDreams Studio Elevation are re-establishing the boundaries of VR. We are looking for a Senior Narrative Designer to play a key role in shaping gameplay experiences. Passionate about crafting and taking ownership of a narrative that can further elevate...
https://11bitstudios.recruitee.com/o/senior-narrative-designer-project-12
Senior Narrative Designer - 11bit. Poland. #gamedev #narrativedesign #job
https://www.epicgames.com/site/en-US/careers/jobs/5736032004?gh_jid=5736032004
Narrative Systems Designer - Epic Games. Cary, NC. #gamedev #narrativedesign #job
https://www.workwithindies.com/careers/uncommon-games-narrative-writer
Narrative Writer - Uncommon Games. Remote. #gamedev #writing #job
Narrative Director - Riot. LA. #gamedev #narrative #job
https://www.smartrecruiters.com/CDPROJEKTRED/744000103143404
Lead Narrative Designer - CD Projekt Red. Warsaw. #gamedev #narrativedesign #job
Company Description: To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members! Job Description: CD PROJEKT RED is seeking a highly skilled and visionary Lead Narrative Designer to join our team in Boston, working on Project Sirius, a multiplayer game set within the world of The Witcher. In this role, you will be responsible for designing narrative systems to deliver a player-driven story experience for a brand new adventure set in The Witcher universe. As a lead, you’ll balance creative design work with team management and cross-functional collaboration. The ideal candidate will have extensive narrative design experience and a proven ability to guide teams toward exceptional results.Responsibilities* Collaborate closely with the Game Director, Narrative Director and Mission Director and Lead Writer. * Design and develop narrative systems that support player expression and emergent storytelling in a multiplayer environment. * Prototype narrative mechanics and work closely with engineers to bring systems to life. * Build and maintain comprehensive design documentation. * Lead, guide and support a team of dedicated and experienced narrative designers. * Collaborate with other stakeholders to ensure seamless integration between narrative systems, mission content and core game mechanics. * Iterate on narrative systems and mechanics by running playtests, evaluating feedback and reviewing relevant data. * Maintain the vision and tone of The Witcher IP. Qualifications: * At least 3 years of experience as a Lead Narrative Designer or similar role on a AAA project. * Experience working with branching narrative systems and player choice mechanics. * Knowledge of game design principles and an understanding of how narrative elements integrate with gameplay mechanics. * Ability to lead and manage a team, providing guidance, feedback, and support. * Excellent communication and collaboration skills to work effectively with cross-functional teams. Nice to Have(Please note these skills are not required to apply for the position) * Professional experience with Unreal Engine. * Bachelor's degree in Game Design, English, Creative Writing, or a related field. * Experience with narrative design on a multiplayer title. Please provide any examples of narrative design features or systems that you have contributed to - whether as a brief description or a link to shipped work. Feel free to include any writing samples reflective of larger narrative features, such as branching dialogue, barks, etc. Please include your samples as an extension of your resume or ensure a link to your work is listed on your application. Additional Information: Working mode* Office-First: working primarily from the Warsaw office. Our team works primarily from our Warsaw office, so we give priority to candidates who are open to relocating to Poland. * For selected roles, remote work from within Europe may be considered. Relocation Support* Relocation package – flight ticket, company apartment for your first month, relocating your pet, shipping your belongings — it’s all covered. * Relocation assistance — processing your legalization operations for you, assistance with finding residence, tax settlements — all you need to feel right at home is taken care of. * Polish lessons for foreign employees — and for your spouse or partner, too. Health & Well-Being* Life insurance — comprehensive pension and insurance plans to protect you and your loved ones. * Annual budget for medical expenses (for those working outside Poland). * Psychological and psychiatrist care — free mental health support and various well-being webinars. * Paid Leave — from 20 to 26 days of holiday for every team member per year, and paid sick leave. * Gym Membership Reimbursement. * Menstrual Leave — employees who menstruate can take one extra day off each month when experiencing period pain. * RED Parents Network — support for working parents, including childcare benefits, and family-friendly events. Perks & Professional Growth* Flexible working hours — start your workday anytime between 8 and 10 AM (CET). * REDs have access to the cafeteria platform through which they can receive vouchers and codes to shops, cinemas, and public transport reimbursement. * Training, lectures and courses — internal workshops, external training for each employee, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn! * Gifts for newborn rebels and regular chances to nab some cool swag! Social Activities & Life in the Office* Dog-friendly office — bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio. * Social events — we host regular gatherings at the studio where we can all unwind, play games, and just have some fun together. * Healthy selections — our canteens offer a range of healthy meals. * Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world. Sustainability is an ongoing commitment for us, and our campus has electric car charging points, green zones, and much more. Read all about it on our Beyond the Game Blog.* A designated space for your bicycle, as well as bicycle repair equipment and showers available whenever you need them. * An onsite, well-equipped gym with a climbing wall, daily Gym Assistant support, and yoga and boxing classes. * No dress-code — we like to keep it casual. If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously.#LI-ONSITE#LI-HYRBRID
https://www.smartrecruiters.com/CDPROJEKTRED/744000103141999
Lead Narrative Designer - CD Project Red. Boston. #gamedev #narrativedesign #job
Company Description: To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members! Job Description: CD PROJEKT RED is seeking a highly skilled and visionary Lead Narrative Designer to join our team in Boston, working on Project Sirius, a multiplayer game set within the world of The Witcher. In this role, you will be responsible for designing narrative systems to deliver a player-driven story experience for a brand new adventure set in The Witcher universe. As a lead, you’ll balance creative design work with team management and cross-functional collaboration. The ideal candidate will have extensive narrative design experience and a proven ability to guide teams toward exceptional results.Responsibilities* Collaborate closely with the Game Director, Narrative Director and Mission Director and Lead Writer. * Design and develop narrative systems that support player expression and emergent storytelling in a multiplayer environment. * Prototype narrative mechanics and work closely with engineers to bring systems to life. * Build and maintain comprehensive design documentation. * Lead, guide and support a team of dedicated and experienced narrative designers. * Collaborate with other stakeholders to ensure seamless integration between narrative systems, mission content and core game mechanics. * Iterate on narrative systems and mechanics by running playtests, evaluating feedback and reviewing relevant data. * Maintain the vision and tone of The Witcher IP. Qualifications: * At least 3 years of experience as a Lead Narrative Designer or similar role on a AAA project. * Experience working with branching narrative systems and player choice mechanics. * Knowledge of game design principles and an understanding of how narrative elements integrate with gameplay mechanics. * Ability to lead and manage a team, providing guidance, feedback, and support. * Excellent communication and collaboration skills to work effectively with cross-functional teams. Nice to Have(Please note these skills are not required to apply for the position) * Professional experience with Unreal Engine. * Bachelor's degree in Game Design, English, Creative Writing, or a related field. * Experience with narrative design on a multiplayer title. Please provide any examples of narrative design features or systems that you have contributed to - whether as a brief description or a link to shipped work. Feel free to include any writing samples reflective of larger narrative features, such as branching dialogue, barks, etc. Please include your samples as an extension of your resume or ensure a link to your work is listed on your application. Additional Information: The application window for this position will close by 04/30/2026. This job requires working in Boston, US. Working mode: in-office in a hybrid or full-time capacity. Remote roles in the US are only available to candidates that reside in the following states: California, Colorado, Connecticut, Florida, Illinois, Kentucky, Maryland, Massachusetts, Minnesota, Nevada, New Hampshire, New Jersey, New York, North Carolina, Ohio, Oregon, Pennsylvania, Rhode Island, Tennessee, Texas, Washington, Wisconsin. Health & Well-Being* Company-paid medical healthcare (dental, vision, and mental). * Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars. * Paid leave — 20 days of holiday per year (26 days after two years). * 401K with employer matching. * Gym Membership Reimbursement. * Menstrual leave — employees who menstruate can take one extra day off when experiencing period pain. * RED Parents Network — support for working parents, including childcare benefits, and family-friendly events. Perks & Professional Growth* Flexible working hours. * Trainings, lectures, and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. * A welcome pack filled with goodies — to help you feel right at home once you join the team. Life in the Office* Dog-friendly office — bring your pooch with you and look after them while working! There’s always a furry friend or two to meet. * Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world. * No dress-code — we like to keep it casual. This position is a new role.Estimated pay range for this position: $151,400 - $210,200 USD annually This role may also be eligible for discretionary stock options.At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location.If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously.#LI-ONSITE#LI-HYRBRID
https://job-boards.greenhouse.io/arenanet/jobs/7536965
Contract Senior Writer/Narrative Designer (Unannounced Project) - ArenaNet. Bellevue, WA. #gamedev #narrative #job
https://www.smartrecruiters.com/PeopleCanFly/744000103771317
Senior Narrative Designer - People Can Fly. MTL. #gamedev #narrativedesign #job
Company Description: Description de l’entreprisePeople Can Fly est l'un des principaux studios indépendants de développement de jeux AAA. Notre équipe internationale est composée de centaines de personnes talentueuses qui travaillent dans nos bureaux en Pologne, au Royaume-Uni, en Irlande, aux États-Unis et au Canada, ainsi qu’à distance dans le monde entier.Fondée en 2002, notre société s'est imposée dans le genre des jeux de tir avec des titres tels que Painkiller, Bulletstorm, Gears of War: Judgment et Outriders. En tant que studio chevronné utilisant l’Unreal Engine, nous continuons à repousser les limites du possible en matière de développement de jeux.Nos équipes créatives travaillent actuellement sur plusieurs titres captivants, développés en collaboration avec des éditeurs de renom, ainsi que sur des projets originaux selon notre modèle d’auto-édition. Nous explorons également de nouvelles plateformes et expériences, y compris la réalité virtuelle et d'autres projets non annoncés.Avec plus de 20 ans d’expérience, People Can Fly continue d’explorer de nouveaux horizons. Notre objectif est de combiner notre expertise avec la créativité des talents les plus brillants et avant-gardistes du secteur afin de créer la prochaine génération de jeux d’action pour les joueurs du monde entier. People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand our expertise and push the boundaries of what’s possible in game development.Our creative teams are currently working on several exciting titles developed in collaboration with leading publishers, as well as original projects under our self-publishing model. We are also exploring new platforms and experiences, including VR and other unannounced projects.With over 20 years of experience, People Can Fly continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide. Job Description: Objectif principal du rôle Concevoir, mettre en place et gérer la structure narrative du jeu, en veillant à ce que l'histoire, les missions, les dialogues et les systèmes narratifs soient parfaitement intégrés à la jouabilité et aux processus de production, tout en maintenant un niveau élevé de qualité narrative et d'expérience joueur. ResponsabilitésGérer la structure narrative, les systèmes et le contenu, de la conception à la mise en place et à l'itération. Concevoir et mettre en place des éléments de dialogue, de voix off et de narration interactive à l'aide d'outils intégrés au moteur. Maintenir et travailler dans le cadre des processus de production et des logiciels établis tout en respectant les délais et les étapes clés. Collaborez étroitement avec les scénaristes, les concepteurs de niveaux, la production, les cinématiques, l'audio, les graphistes d'environnement et les concepteurs artistiques afin d'intégrer harmonieusement le narratif à la jouabilité. Collaborez avec des scénaristes et des concepteurs de niveaux pour offrir une expérience narrative cohérente, captivante et interactive. Développer un contenu narratif supplémentaire qui soutient les systèmes de jeu et s'aligne sur la vision globale du projet. Créer, maintenir et faire évoluer la documentation relative aux systèmes narratifs, aux outils et au contenu. Posséder des caractéristiques ou des systèmes narratifs spécifiques et les mener à terme avec un minimum de supervision Partager les connaissances, les meilleures pratiques et le parrainage avec des concepteurs narratifs moins expérimentés. * Soutenir l'intégration des nouveaux membres de l'équipe narrative, selon les besoins. Collaboration au sein du studio: Production, cinématiques, scénaristes, conception des niveaux, artistique environnementale, art conceptuelle, audio, assurance qualité ________________________________________________________________________________________ Main Goal of the RoleTo design, implement, and own the narrative structure of the game, ensuring that story, quests, dialogue, and narrative systems are fully integrated with gameplay and production pipelines, while maintaining a high bar for narrative quality and player experience. DutiesTake ownership of narrative structure, systems, and content from concept through implementation and iteration Design and implement dialogue, voice-over, and interactive narrative elements using in-engine tools Maintain and work within established production and software pipelines while meeting deadlines and milestones Collaborate closely with Writers, Level Design, Production, Cutscenes, Audio, Environment Art, and Concept Art to integrate narrative seamlessly with gameplay Partner with writers and level designers to deliver a coherent, emotionally engaging, and interactive narrative experience Develop supplemental narrative content supporting gameplay systems and aligned with the overall project vision Create, maintain, and evolve documentation for narrative systems, tools, and content Own specific narrative features or systems and drive them to completion with minimal oversight Share knowledge, best practices, and mentorship with less experienced narrative designers Support onboarding of new narrative team members as needed Collaboration within the studio: Production, Cutscenes, Writers, Level Design, Environment Art, Concept Art, Audio, QA Qualifications: ExpérienceGénéralement, plus de 5 ans d'expérience professionnelle en tant que concepteur narratif, concepteur de missions ou concepteur de niveaux, avec un accent fort sur la narration. * Au moins un jeu AAA publié. Ce que nous recherchonsExpérience significative dans le domaine des pipelines liés à la narration incluant voix off, cinématiques et audio. Excellente compréhension des processus de développement de jeux vidéo, des flux de travail et des dépendances interdisciplinaires Compréhension approfondie de la structure narrative, des outils narratifs et de leur application dans les médias interactifs. Maîtrise de la mise en place narrative et de la création de scripts à l'aide d'Unreal Engine Blueprints ou de systèmes similaires Excellentes compétences en relecture et révision Très organisé, motivé et capable de travailler de manière autonome sur des longs métrages narratifs. Haut niveau de créativité associé à de solides compétences en matière d'exécution Capacité avérée à traduire des concepts et une vision de haut niveau en un contenu narratif concret. À l'aise pour recevoir et répondre de manière constructive aux critiques Instinct de mentorat développé et esprit collaboratif Excellente aptitudes à la communication orale et écrite en anglais * Connaissance approfondie des jeux de rôle et des systèmes narratifs Nice-to-Have QualificationsExpérience professionnelle en rédaction en dehors du domaine des jeux vidéo Expérience dans la production télévision ou cinéma _____________________________________________________________________________ ExperienceTypically 5+ years of professional experience as a Narrative Designer, Quest Designer, or Level Designer with a strong narrative focus * At least one shipped AAA title Must-Have QualificationsStrong experience working with narrative-related pipelines, including VO, cinematics, and audio Excellent understanding of game development workflows, pipelines, and cross-disciplinary dependencies Deep understanding of story structure, narrative tools, and their application in interactive media Proficiency in narrative implementation and scripting using Unreal Engine Blueprints or similar systems Excellent proofreading and copy-editing skills Highly organized, self-motivated, and able to work independently on large narrative features High level of creativity paired with strong execution skills Proven ability to translate high-level concepts and vision into concrete narrative content Comfortable receiving and responding constructively to feedback Strong mentoring instincts and collaborative mindset Excellent verbal and written communication skills in English * Strong knowledge of RPG games and narrative-driven systems Nice-to-Have QualificationsProfessional writing experience outside of gamesBackground in TV or film production Additional Information: Ce que nous offronsAvantages sociaux payés à 100 % par People Can Fly (jusqu’à 1000 $ de services par an, couverture familiale ou individuelle). Couverture dentaire complète, incluant les soins majeurs. Cotisation égale au REER à hauteur de 4 %, 100 % acquise dès le premier jour. Une semaine de congé payée pendant les vacances d’hiver. 20 jours de congé payé et 5 jours de maladie payés. Séances gratuites de soins virtuels et de bien-être mental pour les membres et leurs personnes à charge. Occasions de développement personnel et environnement de travail international. Rejoindre une équipe passionnée et créative, dédiée à l’excellence. What We OfferBenefit package 100% paid by People Can Fly (up to $1000 per service per year, with individual or family coverage). Full dental coverage, including major dental. 4% RRSP matching before tax deductions, 100% vested on day one. One paid week off during winter holidays. 20 paid vacation days and 5 paid sick days. Free virtual health and mental well-being sessions for members and dependents. * Opportunities for personal development and growth in a global environment. Work with a passionate, creative team dedicated to excellence.
https://www.linkedin.com/jobs/view/4364645123/
Lead Narrative Designer - Longdue Games. Remote. #gamedev #narrativedesign #job
https://job-boards.greenhouse.io/2k/jobs/7602191003
Narrative Director - 2K. Brighton, UK. #gamedev #narrative #job
https://www.riotgames.com/en/work-with-us/job/7528073?gh_jid=7528073
Principal Narrative Designer - Riot. LA. #gamedev #narrativedesign #job
https://www.riotgames.com/en/work-with-us/job/7522039?gh_jid=7522039
Principal UX Writer - Riot. Mercer Island. #gamedev #writing #job
https://stormindgames.bamboohr.com/careers/240
Senior Narrative Designer - Stormind Games. Remote. #gamedev #narrativedesign #job
Senior Narrative Designer Job Summary We are on the lookout for an enthusiastic Senior Narrative Designer to join a highly motivated team. If you've got a passion for storytelling, world-building, and crafting immersive player experiences and you enjoy working with a focused group of talented and pass
https://jobs.eu.lever.co/frontier/b18bf145-deaa-4880-a3c8-2adbcf67609a
Senior Game Writer - Frontier. Cambridge, UK. #gamedev #writing #job
WHAT’S THE ROLE? We’re looking for an experienced Senior Game Writer to join our internal writing team. In this role, you’ll oversee the delivery of high-quality written game content, collaborating with various disciplines to ensure the game's storytelling aligns with the broader creative vision, while adhering to technical constraints and localisation requirements.
https://careers.dsdambuster.com/job/825434
Lead Narrative Designer - Dambuster. Nottingham, England. #gamedev #narrativedesign #job
https://careers.dsdambuster.com/job/825455
Senior Narrative Designer - Dambuster. Nottingham, England. #gamedev #narrativedesign #job
https://icefall-interactive.com/jobs/narrative-designer-writer/
Narrative Designer & Writer - Icefall Interactive. Vancouver. #gamedev #writing #job
https://apply.workable.com/smoking-gun-interactive-1/j/89BCF50BB7/
Narrative Designer (Contract) - Smoking Gun Interactive. Vancouver. #gamedev #narrativedesign #job
Company DescriptionSmoking Gun Interactive (SGI), a Keywords Studio, is an industry leading independent game development studio focused on creating revolutionary gaming experiences. It was founded in 2007 by the award-winning industry veteran...
https://www.smartrecruiters.com/PeopleCanFly/744000110030075
Senior Narrative Designer - People Can Fly. MTL. #gamedev #narrativedesign #job
Company Description: Description de l’entreprisePeople Can Fly est l'un des principaux studios indépendants de développement de jeux AAA. Notre équipe internationale est composée de centaines de personnes talentueuses qui travaillent dans nos bureaux en Pologne, au Royaume-Uni, en Irlande, aux États-Unis et au Canada, ainsi qu’à distance dans le monde entier.Fondée en 2002, notre société s'est imposée dans le genre des jeux de tir avec des titres tels que Painkiller, Bulletstorm, Gears of War: Judgment et Outriders. En tant que studio chevronné utilisant l’Unreal Engine, nous continuons à repousser les limites du possible en matière de développement de jeux.Nos équipes créatives travaillent actuellement sur plusieurs titres captivants, développés en collaboration avec des éditeurs de renom, ainsi que sur des projets originaux selon notre modèle d’auto-édition. Nous explorons également de nouvelles plateformes et expériences, y compris la réalité virtuelle et d'autres projets non annoncés.Avec plus de 20 ans d’expérience, People Can Fly continue d’explorer de nouveaux horizons. Notre objectif est de combiner notre expertise avec la créativité des talents les plus brillants et avant-gardistes du secteur afin de créer la prochaine génération de jeux d’action pour les joueurs du monde entier.-------------------------------------------------------------------People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand our expertise and push the boundaries of what’s possible in game development.Our creative teams are currently working on several exciting titles developed in collaboration with leading publishers, as well as original projects under our self-publishing model. We are also exploring new platforms and experiences, including VR and other unannounced projects.With over 20 years of experience, People Can Fly continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide. Job Description: Objectif principal du rôle Concevoir, mettre en place et gérer la structure narrative du jeu, en veillant à ce que l'histoire, les missions, les dialogues et les systèmes narratifs soient parfaitement intégrés à la jouabilité et aux processus de production, tout en maintenant un niveau élevé de qualité narrative et d'expérience joueur.Responsabilités* Gérer la structure narrative, les systèmes et le contenu, de la conception à la mise en place et à l'itération. * Concevoir et mettre en place des éléments de dialogue, de voix off et de narration interactive à l'aide d'outils intégrés au moteur. * Maintenir et travailler dans le cadre des processus de production et des logiciels établis tout en respectant les délais et les étapes clés. * Collaborez étroitement avec les scénaristes, les concepteurs de niveaux, la production, les cinématiques, l'audio, les graphistes d'environnement et les concepteurs artistiques afin d'intégrer harmonieusement le narratif à la jouabilité. * Collaborez avec des scénaristes et des concepteurs de niveaux pour offrir une expérience narrative cohérente, captivante et interactive. * Développer un contenu narratif supplémentaire qui soutient les systèmes de jeu et s'aligne sur la vision globale du projet. * Créer, maintenir et faire évoluer la documentation relative aux systèmes narratifs, aux outils et au contenu. * Posséder des caractéristiques ou des systèmes narratifs spécifiques et les mener à terme avec un minimum de supervision * Partager les connaissances, les meilleures pratiques et le parrainage avec des concepteurs narratifs moins expérimentés. * Soutenir l'intégration des nouveaux membres de l'équipe narrative, selon les besoins. Collaboration au sein du studio: Production, cinématiques, scénaristes, conception des niveaux, artistique environnementale, art conceptuelle, audio, assurance qualité ________________________________________________________________________________________Main Goal of the RoleTo design, implement, and own the narrative structure of the game, ensuring that story, quests, dialogue, and narrative systems are fully integrated with gameplay and production pipelines, while maintaining a high bar for narrative quality and player experience.Duties* Take ownership of narrative structure, systems, and content from concept through implementation and iteration * Design and implement dialogue, voice-over, and interactive narrative elements using in-engine tools * Maintain and work within established production and software pipelines while meeting deadlines and milestones * Collaborate closely with Writers, Level Design, Production, Cutscenes, Audio, Environment Art, and Concept Art to integrate narrative seamlessly with gameplay * Partner with writers and level designers to deliver a coherent, emotionally engaging, and interactive narrative experience * Develop supplemental narrative content supporting gameplay systems and aligned with the overall project vision * Create, maintain, and evolve documentation for narrative systems, tools, and content * Own specific narrative features or systems and drive them to completion with minimal oversight * Share knowledge, best practices, and mentorship with less experienced narrative designers * Support onboarding of new narrative team members as needed Collaboration within the studio: Production, Cutscenes, Writers, Level Design, Environment Art, Concept Art, Audio, QA Qualifications: Expérience* Généralement, plus de 5 ans d'expérience professionnelle en tant que concepteur narratif, concepteur de missions ou concepteur de niveaux, avec un accent fort sur la narration. * Au moins un jeu AAA publié. Ce que nous recherchons* Expérience significative dans le domaine des pipelines liés à la narration incluant voix off, cinématiques et audio. * Excellente compréhension des processus de développement de jeux vidéo, des flux de travail et des dépendances interdisciplinaires * Compréhension approfondie de la structure narrative, des outils narratifs et de leur application dans les médias interactifs. * Maîtrise de la mise en place narrative et de la création de scripts à l'aide d'Unreal Engine Blueprints ou de systèmes similaires * Excellentes compétences en relecture et révision * Très organisé, motivé et capable de travailler de manière autonome sur des longs métrages narratifs. * Haut niveau de créativité associé à de solides compétences en matière d'exécution * Capacité avérée à traduire des concepts et une vision de haut niveau en un contenu narratif concret. * À l'aise pour recevoir et répondre de manière constructive aux critiques * Instinct de mentorat développé et esprit collaboratif * Excellente aptitudes à la communication orale et écrite en anglais * Connaissance approfondie des jeux de rôle et des systèmes narratifs * La maîtrise de l'anglais est une exigence du poste, compte tenu des interactions régulières avec nos intervenants et partenaires situés hors Québec. Un Atout:* Expérience professionnelle en rédaction en dehors du domaine des jeux vidéo * Expérience dans la production télévision ou cinéma _____________________________________________________________________________ Experience* Typically 5+ years of professional experience as a Narrative Designer, Quest Designer, or Level Designer with a strong narrative focus * At least one shipped AAA title Must-Have Qualifications* Strong experience working with narrative-related pipelines, including VO, cinematics, and audio * Excellent understanding of game development workflows, pipelines, and cross-disciplinary dependencies * Deep understanding of story structure, narrative tools, and their application in interactive media * Proficiency in narrative implementation and scripting using Unreal Engine Blueprints or similar systems * Excellent proofreading and copy-editing skills * Highly organized, self-motivated, and able to work independently on large narrative features * High level of creativity paired with strong execution skills * Proven ability to translate high-level concepts and vision into concrete narrative content * Comfortable receiving and responding constructively to feedback * Strong mentoring instincts and collaborative mindset * Excellent verbal and written communication skills in English * Strong knowledge of RPG games and narrative-driven systems * Proficiency in English is required for this position, as the role involves regular communication with international colleagues, partners, and stakeholders based outside of Québec. Nice-to-Have Qualifications* Professional writing experience outside of games * Background in TV or film production Additional Information: Ce que nous offrons* Avantages sociaux payés à 100 % par People Can Fly (jusqu’à 1000 $ de services par an, couverture familiale ou individuelle). * Couverture dentaire complète, incluant les soins majeurs. * Cotisation égale au REER à hauteur de 4 %, 100 % acquise dès le premier jour. * Une semaine de congé payée pendant les vacances d’hiver. * 20 jours de congé payé et 5 jours de maladie payés. * Séances gratuites de soins virtuels et de bien-être mental pour les membres et leurs personnes à charge. * Occasions de développement personnel et environnement de travail international. * Rejoindre une équipe passionnée et créative, dédiée à l’excellence. ----------------------------------------------------------What We Offer* Benefit package 100% paid by People Can Fly (up to $1000 per service per year, with individual or family coverage). * Full dental coverage, including major dental. * 4% RRSP matching before tax deductions, 100% vested on day one. * One paid week off during winter holidays. * 20 paid vacation days and 5 paid sick days. * Free virtual health and mental well-being sessions for members and dependents. * Opportunities for personal development and growth in a global environment. * Work with a passionate, creative team dedicated to excellence.
https://careers.blizzard.com/global/en/job/R026811
Associate Game Designer, Narrative (Temp) - Blizzard. Remote (US). #gamedev #narrative #job
Apply for Associate Game Designer, Narrative – Temp | Immortal | Remote job with Blizzard Entertainment in Irvine, California, United States of America. Game Design at Blizzard Entertainment
https://job-boards.greenhouse.io/turtlerockstudios/jobs/4678449005
Narrative Lead - Turtle Rock. Irvine, CA. #gamedev #narrative #job

Company Description: Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! Job Description: As a Scriptwriter at Ubisoft Montreal, you will design and oversee the project’s narrative content, including world-building, characters, tone, and in-game text. You will ensure narrative coherence across gameplay systems while translating creative intentions into clear, playable, and integrable content.Working closely with production and in collaboration with design, level design, audio, and tech teams, you will help shape narrative direction, validate narrative choices directly in-game, and balance creative ambition with production realities.What you’ll doDesign and oversee narrative content across the project, including world-building, characters, and toneTranslate narrative intentions into playable and integrable content aligned with gameplay constraintsAlign story structure with gameplay systems, pacing, clarity, and replayabilityCollaborate closely with design, level design, audio, tech, and production teams to validate narrative choices in contextWrite narrative content for cinematics, scripted events, and gameplay sequencesCreate and maintain in-game narrative text, such as missions, documents, and systemic storytelling elementsMake informed narrative trade-offs between depth, clarity, production constraints, and long-term sustainabilityMaintain clear and up-to-date narrative documentation throughout development Qualifications: What you bring to the teamStrong expertise in scriptwriting and narrative design for interactive mediaProven ability to own narrative decisions within gameplay and production constraintsSolid understanding of game development pipelines and narrative integrationAbility to collaborate across disciplines and integrate feedback constructivelyExperience writing narrative content designed for iteration and replayabilityStrong organizational and communication skillsCreative mindset with a strong sense of observation and curiosityPassion for storytelling in games as interactive systemsWhat to send our way* Your CV highlighting relevant skills and experiences * Writing samples or narrative projects relevant to games or interactive media
https://careers.bohemia.net/en/open-positions/narrative-designer-mo8g1cdw
Senior Narrative Designer - Bohemia. Czech Republic. #gamedev #narrativedesign #job

We're looking for an experienced Mid-Senior Narrative Designer to join the Arma 4 narrative team. Design narrative systems, quest structures, and branching dialogue on a project played by millions worldwide. Brno / Prague, hybrid model.

Company Description: Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wrocław and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey. Job Description: Techland is seeking a Writer to join the Narrative team in creating exciting, action-driven stories. From branching dialogue to barks; cinematics to environmental storytelling; you will help find and deliver the best ways to tell our tales in an interactive way.Responsibilities:* Designing narrative documentation, including creating story outlines, character descriptions, and world region overviews. * Writing dialogues for the main storyline, side quests, and background conversations, in line with project documentation requirements. * Designing, implementing, and developing dialogues in the proprietary C-Engine. * Preparing and updating quest documentation (pitch, dialogue and scene scripts, quest character descriptions, etc.). * Collaborating creatively with the quest design team. * Providing creative feedback on quest and scene creation and design within interdisciplinary quest teams. * Participating in creative meetings aimed at developing quest documentation. Qualifications: * Native-level proficiency in English is required. * Experience in writing narratives for video games. * Being a true gamer at heart is an absolute must-have! * Ability to work collaboratively and communicate effectively with different departments. * Creativity, independence, and the ability to work under time pressure. Additional Information: What we offer:* A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions. * An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner. * A constant stream of company newsletters, PR & project updates so you will always be in the know. * Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes. * State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).
https://www.epicgames.com/site/careers/jobs/5657932004?gh_jid=5657932004
Principal Narrative Designer - Epic Games. #gamedev #narrativedesign #job
https://careers.activision.com/job/R027477
Narrative Designer - Infinity Ward (Temporary). Santa Monica, CA. #gamedev #narrativedesign #job

Apply for Narrative Designer - Infinity Ward (Temporary) job with Activision in Santa Monica, California, United States of America. Game/Level Design at Activision