Lead Writer

Company Description: To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members! Job Description: CD PROJEKT RED is seeking a highly skilled and visionary Lead Writer to join our growing team. In this role, you will be responsible for crafting captivating narratives, compelling dialogues and innovative quests for a brand new adventure set in The Witcher universe. This is a leadership role that combines hands-on creative writing alongside team management and cross-functional collaboration. The ideal candidate will have extensive experience in writing for games and a passion for leading teams to success.Responsibilities* Collaborate closely with the Game Director, Narrative Director, Mission Director and Lead Narrative Designer. * Drive development of the main story, side quests and character stories. * Lead, guide and support a team of dedicated and experienced writers. * Develop narrative elements and features of our game, including writing engaging dialogues, compelling scenarios and memorable characters. * Build and maintain documentation for all owned features, script, story, and scenes * Collaborate with other stakeholders to ensure that the story elements are delivered in consistency with gameplay mechanics and visuals. * Manage task delegation and workflow across the writing team. * Maintain the vision and tone of The Witcher IP. Qualifications: * At least 3 years of experience as a Lead Writer in AAA projects. * Strong storytelling abilities and a deep understanding of interactive and player driven narratives. * Excellent writing skills, including the ability to create compelling characters, immersive storylines, and engaging dialogue. * Knowledge of game design principles and an understanding of how narrative elements integrate with gameplay mechanics. * Ability to lead and manage a team, providing guidance, feedback, and support. * Excellent communication and collaboration skills to work effectively with cross-functional teams. Nice to Have:(Please note that these skills are not required to apply for the position)* Professional experience with Unreal Engine.  * Bachelor's degree in English, Creative Writing, or a related field. * Experience with storytelling on a multiplayer title.  Please provide 2-3 writing samples of no more than 10 pages total, with at least one featuring examples of dialogue. We are most interested in work that showcases the ability to capture the tone and voice of an existing IP.Please include your samples as an extension of your resume or ensure a link to your work is listed on your application. Additional Information: This job requires working in Boston, US. Working mode: in-office in a hybrid or full-time capacity. Health & Well-being* Company paid medical healthcare (dental vision & mental). * Paid Leave — 20 days of holiday for every team member per year (26 days after two years). * No dress-code — we like to keep it casual. * 401K with employer matching. * Gym Membership Reimbursement. Perks & Professional Growth* Flexible working hours. * Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn! * Merch — gifts for newborn rebels and regular chances to nab some cool swag! * A welcome pack filled with goodies — to help you feel right at home once you join the team. Life in the Office* Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio. * Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world. If you have observed any irregularities (i.e. legal or ethical violations) in our recruitment process please click here to report them anonymously.#LI-ONSITE  #LI-HYBRID  

CD PROJEKT RED

https://jobs.jobvite.com/creative-assembly/job/oXejyfwM

Principal Narrative Designer - Creative Assembly. Horsham, West Sussex. #gamedev #narrativedesign #job

Creative Assembly is looking for Principal Narrative Designer.

Creative Assembly is one of Europe's leading games development studios, founded in 1987 and located in West Sussex, UK, Newcastle, UK and Sofia, Bulgaria. We craft deep and detailed games that matter, entertaining millions of players across the globe for many years. Our portfolio of AAA titles is driven by our teams: our Total War team, HYENAS, and two new teams working on unannounced projects. We have amassed a wealth of awards for both our games and our studio culture including Best Place to Work Awards for the last 6 years and accolades from BAFTA, Music+Sound and Develop’s Industry Excellence awards. Our talent of 850 individuals represent 53 nationalities, situated across our Headquarters in Sussex, UK, at CA North in Newcastle, UK and at CA Sofia in Bulgaria. We are united through our shared values of Quality, Focus, Teamwork, Respect and Trust, which play a crucial part in helping us achieve our ambitions. Our values are a driving force behind our award-winning education and social responsibility programme, The Legacy Project.

stunlock.com/careers/6614144

Game Writer - Stunlock. Sweden. #gamedev #writing #job

https://techland.net/job-offers/transcreation-writer-89

Transcreation Writer - Techland. Wrocław, Poland. #gamedev #writing #job

Transcreation Writer • Job offers

Join our team as a Transcreation Writer and help us create exceptional games that reach players worldwide! If you have excellent language skills and a passion for text adaptation and storytelling, we’re looking for you.Your daily tasks:Translate and adapt texts from Polish to English, considering cultural and linguistic differences. Create additional narrative materials such as descriptions, notes, and audio logs. Support the VO (Voice Over) recording process by collaborating with the Localization team and delivering materials on time. Analyze source texts to identify key contextual and non-textual elements essential for localization. Adapt texts to regional cultural, legal, and societal standards while preserving their original intent and emotional impact. Daily usage of text and dialogue related tools including Google Docs, Google Sheets, Confluence and our in-house Dialogue and Localization Tools

Techland
Directeur Narratif - Narrative Director

Description de l'entreprise: Chez Gameloft nous créons des moments de joie pour nos joueurs autour du monde à travers des expériences de jeux excitantes. C'est notre mission, et cela l'a été depuis plus de 25 ans.Nous sommes les fiers créateurs d'Asphalt, Dungeon Hunter, Modern Combat et plus de 200 autres super jeux.Il y a un jeu pour tous, et nous nous élargissons maintenant avec des jeux multi-plateforme sur PC et consoles, avec des jeux tels Disney Speedstorm et Disney Dreamlight Valley, pour offrir à nos joueurs de nouvelles aventures incroyables.Avec près de 3,000 Gamelofteurs passionnés à travers le monde, nous sommes très fiers de nos différences et nous nous appuyons sur celles-ci pour créer des jeux aussi divers que nous le sommes.Si vous cherchez un nouveau challenge, et à travailler avec une équipe passionnée et talentueuse, n'hésitez pas à rejoindre le jeu!***Here at Gameloft, we create moments of happiness for our players all over the world through exciting gaming experiences. This is our mission, and it has been the same for over 25 years. We are the proud creators of Asphalt, Dungeon Hunter, Modern Combat, and over 200 other great games.There is a game for everyone, and we are now expanding to cross-platform games on PC and consoles, with titles such as Disney Speedstorm and Disney Dreamlight Valley, to provide our players with even more amazing adventures.With almost 3,000 passionate Gamelofters across the globe, we take great pride in our differences and draw on them to create games just as diverse as we are.If you’re looking for a new challenge and want to work with a bold and talented group of people, don’t hesitate to join the game! Description du poste: Principales tâches et responsabilitésNous sommes à la recherche d'un Directeur narratif ou d'une Directrice narrative pour notre studio et nos projets PC-console. En tant que Directeur narratif ou Directrice narrative, vous collaborerez aux mises en place de la direction narrative avec les directeurs créatifs et le directeur de jeu. Ainsi, vous assurerez l'homogénéité et la cohérence de l'expérience narrative avec vos équipes. Tâches principales :* Collaborer étroitement avec la direction créative pour concevoir et développer la vision narrative et le ton global du projet * Rédiger et réviser des dialogues convaincants, des biographies de personnages et des scénarios qui respectent le ton narratif, trouvent un écho auprès des joueurs et améliorent l'expérience globale du jeu * Fournir des conseils, des commentaires et un soutien à une équipe de rédacteurs dans la création de scénarios, de dialogues, d'univers de jeu, de descriptions d'objets et d'autres éléments narratifs * Représenter la narration dans la planification interdisciplinaire à toutes les phases du projet et organiser efficacement le travail des membres de votre équipe pour respecter les jalons et les échéances * Créer des quêtes, des missions et des scénarios captivants qui stimulent la progression du joueur et son investissement émotionnel dans l'univers du jeu * Effectuer des recherches pour garantir l'authenticité et l'exactitude des éléments historiques, culturels ou thématiques incorporés dans le récit du jeu * Travailler en étroite collaboration avec nos équipes de programmation et de conception pour créer des outils et des systèmes innovants qui donnent vie à de nouvelles expériences narratives de manière unique ***Main Tasks and ResponsibilitiesWe are looking for a Narrative Director for our studio and our PC/console projects. As the Narrative Director, you will collaborate in establishing the narrative direction with the Creative Directors and Game Director. Thus you will be responsible for ensuring the consistency and coherence of the narrative experience with your teams. Main Tasks* Working closely with the Creative Director to design and develop the project's narrative vision and its overall tone * Writing and editing convincing dialogue, character biographies, and scripts that respect the narrative tone, resonate with players and enhance their overall game experience * Providing advice, feedback and support to a team of writers as they create scripts, dialogue, lore, item descriptions, and other narrative elements * Representing Narrative in interdisciplinary planning at all phases of the project, and effectively organizing your team members' work in order to meet milestones and deadlines * Creating engaging quests, tasks, and storylines that drive player progression and emotional investment within the world of the game * Conducting research to ensure the authenticity and accuracy of historical, cultural, or thematic elements incorporated into the game's narrative * Working in close collaboration with our programming and design teams to create innovative tools and systems that bring new narrative experiences to life in unique ways Qualifications: * Expertise dans l'écriture de relations interpersonnelles, amicales et amoureuses fortes et dramatiques * Au moins 10 ans d'expérience professionnelle en conception narrative * Expérience dans un rôle de leadership * Bonne communication, intérêt pour l'accompagnement professionnel et le leadership * Au moins un titre publié sur console/PC dans un rôle de conception narrative et expérience de travail avec un moteur de jeu * Excellente maîtrise de l'anglais ; bilinguisme anglais/français, un atout * Expérience avec les pipelines de localisation et de doublage * Bonne expérience avec les logiciels multimédias (Office, Adobe, Atlassian) Compétences et profil* Aptitude à travailler en mode Agile, aucune crainte de l'échec et capacité à rebondir rapidement, le cas échéant * Capacité à prendre des décisions dans un environnement complexe * Ouverture d'esprit et capacité d'empathie * Capacité à assumer un rôle de leader tout en gardant un rôle opérationnel sur le projet * Passion pour les jeux vidéo et leur histoire * Facilité à communiquer ses idées (à l'oral et à l'écrit) * Goût du travail en équipe * Avoir de l'imagination! **** Expertise in writing strong and dramatic interpersonal, friendly and romantic relationships * A minimum of 10 years' professional experience in narrative design * Experience in a position of leadership * Good communication, with an interest in professional support and leadership * At least one title published on console/PC while in a narrative design role, and experience working with a game engine * Fluent in English; English-French bilingualism is an asset * Experience with localisation and dubbing pipelines * Considerable experience with multimedia software (Office, Adobe, Atlassian) Skills and Profile* Able to work in Agile mode, not afraid of failure, and able to bounce back quickly, if necessary * Able to make decisions in a complex environment * Open-minded and empathetic * Ability to take on a leadership role while continuing to hold an operational role on the project * Passion for video games and their history * Ability to present one's ideas (verbally and in writing) * Enjoy teamwork * A big imagination!     Informations supplémentaires: Ce en quoi Gameloft croit :Nous jouons le jeu pour un monde meilleur. En tant que leader dans l'industrie, nous voulons utiliser le pouvoir des jeux vidéos comme une force positive au changement. En nous rejoignant, vous aurez une multitudes d'opportunités pour aider votre environnement, faire la différence et bâtir un monde plus inclusif.Nous voulons que les Gamelofteurs se concentrent sur l'essentiel: créer du fun et des jeux de haute qualité dont ils pourront être fiers de les partager avec les joueurs du monde entier.Pour vous aider dans votre rôle, nous avons mis en place les bénéfices suivants:Ce que nous offrons :* Horaire flexible * Vendredi après-midi de congé toute l’année! * Dès votre embauche, 3 semaines de vacances et des congés mobiles * Congé offert entre Noël et le jour de l'An pour bien débuter la nouvelle année * Programme de REER collectif avec participation de l'employeur * Programme d'assurances collectives avantageux * Accès gratuit à une clinique médicale virtuelle 24h/24, 7 jours/7 * Programme d'aide aux employés et à leur famille immédiate * Programme de remboursement partiel pour votre déplacement au bureau (transport en commun et/ou stationnement) * Accompagnement lors de toute relocalisation pour les nouveaux collaborateurs en provenance de pays ou de régions hors Québec * Programme de référencement avec bonus * Activités et prix offerts régulièrement par le comité social Mais aussi au studio :* Local à vélos sécurisé et montant offert pour encourager le transport actif (période estivale) * Collations offertes quotidiennement (fruits, café, etc.) * 5@7 les mercredis * Espaces de jeux * Terrasse sur le toit * Studio à proximité du parc Jarry et des nombreux attraits du Mile-Ex et de la Petite-Italie ***What Gameloft believes in:We play the good game for a better world. As a leader in the industry, we want to use the power of video games as a force for positive change. If you join us, you’ll have plenty of opportunities to help the environment, make a difference in communities and build a more inclusive world.We want our Gamelofters to focus on what matters: creating fun and high-quality games they’ll be proud to share with our players around the world.To help you succeed in your role, we have some cool perks:What Gameloft offers:* Flexible schedule * Friday afternoon off all year round! * 3 weeks’ vacation and mobile days off, available as of your start date * Time off between Christmas and New Year’s Day to help you start the year off on the right foot * Group RRSP program with employer contributions * Great group insurance program * Free 24/7 access to a virtual medical clinic * The Employee and Family Assistance Program * Partial reimbursement of your commuting costs (for public transit and/or parking) * Support for new employees relocating from countries or regions outside Quebec * Referral program with bonuses * Regular activities and prizes courtesy of our Social Committee And at the studio itself:* Secure bike storage room and a subsidy to encourage active transportation (during the summer) * Daily snacks (fruit, coffee, etc.) * Wednesday happy hours * A game room * A rooftop terrace * Studio located near Jarry Park and the charming Mile-Ex and Little Italy neighbourhoods  

Gameloft
Job Openings - Careers at Nintendo of America

Intern - UX Writer (NTD), Software Development

Careers at Nintendo of America - Official Site - Employment Opportunities
Specialist/Senior Narrative Designer, Open World

Company Description: To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members! Job Description: CD PROJEKT RED is looking for a Specialist/Senior Narrative Designer, Open World to join our Warsaw team. We are seeking passionate storytellers with boundless creativity to fill our game world with believable and exciting content consisting of open world quests and events that players will encounter.Daily Responsibilities* Creating detailed content and feature designs. * Designing and implementing Open World quests within environment of Unreal Engine 5. * Cooperating with other departments to ensure the openness and interconnectivity of Open World. * Integrating delivered assets (such as gameplay elements, locations, characters, dialogue etc.) into a seamless, engaging and unique experience. * Maintaining the highest possible quality of Open World content and fixing reported bugs. * Creating and maintaining documentation. Qualifications: * At least 2 years (5 years for a senior level role) of experience in working as an Open World Designer, Narrative Designer, Mission Designer or in a similar position on AAA projects. * Real passion for playing games (cRPGs or pen & paper role playing systems). * Well developed communication skills. * Boundless creativity and great narrative skills. * Strong critical and analytical thinking. * Fluent English. * Knowledge of Unreal Engine 5 will be a plus. As a part of this recruitment process, selected candidates  may be asked to perform a test which involves creating a design document for an open world area based on provided guidelines. Additional Information: Working mode* Working primarily from the Warsaw office in a full in-office or hybrid mode. Perks & Professional Growth* Flexible working hours — start your workday anytime between 8:00 and 10:00 AM. * A welcome pack filled with goodies — to help you feel right at home once you join the team. * Trainings, lectures and courses — internal workshops, external training for each employee, ‘Meet a star’ events, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn! * Merch — gifts for newborn rebels and regular chances to nab some cool swag! Health & Well-being* Private medical healthcare — a selection of medical plans with dental care to choose from, which are also accessible for your partner and relatives. * Psychological care — free mental health support and various well-being webinars.  * Multisport card — gain access to a wide number of sporting and fitness facilities across the city. Social Activities & Life in the Office* Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio. * Social events — we host regular gatherings at the studio where we can all unwind, play games, and just have some fun together. * Healthy selections — ​​organic fruit, snacks, muesli, organic honey, vegan milk, and speciality coffee are all at your disposal around the studio. Enjoy! * Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world. Head office in Warsaw* Sustainable campus with an eco ethos — solar panels provide green energy, 2000 plants and an air-filtering system to help provide clean air, electric car charging points, flower meadows, and more green features in the works. * An onsite, well-equipped gym with a climbing wall, daily Gym Assistant support and yoga and healthy spine classes. * Car and bike parking spaces. * A designated space for your bicycle, as well as bicycle repair equipment and showers available whenever you need them. * No dress-code — we like to keep it casual. Relocation support* Relocation package – flight ticket, company apartment for your first month, relocating your pet, shipping your belongings: it’s all covered. Who said moving countries needs to be complicated? * Relocation assistance — processing your legalization operations for you, assistance with finding residence, tax settlements, helping out with translations if needed, and much more —  we have dedicated teams to help make sure that all you need to feel right at home is taken care of. * Polish lessons for foreign employees — and for your spouse or partner, too. * Paid Leave — from 20 to 26 days of holiday for every team member per year, paid sick leave, and paid maternity & paternity leave. If you've observed any irregularities in our recruitment process please click here to report them. #LI-Hybrid

CD PROJEKT RED
Lead Narrative Designer at DISNEY

Learn more about applying for Lead Narrative Designer at DISNEY

Senior Narrative Designer - Arrowhead Game Studios

If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry working with us. ...

Arrowhead Game Studios
Narrative Designer

Job Opening: Narrative Designer at Tripledot in San Francisco, USA.

Two Point Studios is looking for Senior Designer/Writer.

Two Point Studios is looking for Senior Designer/Writer. Learn more or Jobvite a friend.

Creative Assembly is looking for Principal Narrative Designer.

Creative Assembly is one of Europe's leading games development studios, founded in 1987 and located in West Sussex, UK, Newcastle, UK and Sofia, Bulgaria. We craft deep and detailed games that matter, entertaining millions of players across the globe for many years. Our portfolio of AAA titles is driven by our teams: our Total War team, HYENAS, and two new teams working on unannounced projects. We have amassed a wealth of awards for both our games and our studio culture including Best Place to Work Awards for the last 6 years and accolades from BAFTA, Music+Sound and Develop’s Industry Excellence awards. Our talent of 850 individuals represent 53 nationalities, situated across our Headquarters in Sussex, UK, at CA North in Newcastle, UK and at CA Sofia in Bulgaria. We are united through our shared values of Quality, Focus, Teamwork, Respect and Trust, which play a crucial part in helping us achieve our ambitions. Our values are a driving force behind our award-winning education and social responsibility programme, The Legacy Project.

Lead Narrative Designer

Brighton, England, United Kingdom

https://job-boards.greenhouse.io/firesprite/jobs/5707543004

Lead Narrative Designer - Firesprite. Hybrid/Remote (UK). #gamedev #narrativedesign #job

Lead Narrative Designer - Design - Hybrid/Remote (UK)

United Kingdom, Remote

Dreamaloid Studios is hiring a Screenplay Writer

Hi! I'm Jamie. I am gathering applications for a screenplay writer on our indie game at Dreamaloid Studios.

Narrative Designer - ARC Raiders - Embark Studios

As a Narrative Designer, you will be the key link between the story and the gameplay. You will design, implement, and maintain the gameplay systems and interactions that help deliver narrative to t...

Embark Studios

https://jobs.lever.co/sumo-digital/f1626b1a-26da-4750-aae5-835c9acc2b25

Lead Narrative Designer (12 Month FTC) - Sumo Group. Leamington Spa. #gamedev #narrativedesign #job

Sumo Group - Lead Narrative Designer (12 Month FTC)

A day in the life of a Lead Narrative Designer (12 Month Fixed Term Contract): As the Lead Narrative Designer, you will lead and direct the the narrative team in the creation and delivery of game narratives, as well as establishing high-level themes and narrative arcs. This role will work closely with the Studio Director, Design Director and Games Writer. In this role you will: • Work closely with the Games Writer to: - Write game dialogue, voice overs and supporting narrative content. - Provide editing of their writing. - Implement and support technical pipelines around the use of Ink scripts. • Work with other designers to ensure narrative work supports the central game design. • Work as part of a Strike Team to deliver specific features or content of a game. • Work closely with the Game Director to support the game vision by: - Setting narrative goals for the project. - Creating high quality writing for editing and feedback. - Ensuring the narrative team is aligned with t

https://apply.workable.com/ndreams/j/9C17BA3F5C

Senior Narrative Designer - Studio Elevation (Remote within the UK). #gamedev #narrativedesign #job

Senior Narrative Designer - Studio Elevation (Remote within the UK) - nDreams Limited

nDreams Studio Elevation are re-establishing the boundaries of VR. We are looking for a Senior Narrative Designer to play a key role in shaping gameplay experiences. Passionate about crafting and taking ownership of a narrative that can further elevate...

11 bit studios - Senior Narrative Designer (Project 12)

Your responsibilities:Designing, writing and implementing story arcs,Finding new ways to tell meaningful stories by using unusual channels,Taking responsibility for the game’s narrative layer:ensuring

11 bit studios
Join Epic Games Today! See Our Latest Career and Job Opportunities.

Visit Epic Games Careers to see the latest jobs and employment opportunities. Join an exciting team pushing the limits in gaming and interactive entertainment.

Epic Games
Uncommon Games is hiring a Narrative Writer

We are looking for a Narrative Writer to collaborate with our small but growing team.

Narrative Director - Unpublished R&D Product

Riot Games
Lead Narrative Designer

Company Description: To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members! Job Description: CD PROJEKT RED is seeking a highly skilled and visionary Lead Narrative Designer to join our team in Boston, working on Project Sirius, a multiplayer game set within the world of The Witcher.  In this role, you will be responsible for designing narrative systems to deliver a player-driven story experience for a brand new adventure set in The Witcher universe. As a lead, you’ll balance creative design work with team management  and cross-functional collaboration. The ideal candidate will have extensive narrative design experience and a proven ability to guide teams toward exceptional results.Responsibilities* Collaborate closely with the Game Director, Narrative Director and Mission Director and Lead Writer. * Design and develop narrative systems that support player expression and emergent storytelling in a multiplayer environment. * Prototype narrative mechanics and work closely with engineers to bring systems to life. * Build and maintain comprehensive design documentation. * Lead, guide and support a team of dedicated and experienced narrative designers. * Collaborate with other stakeholders to ensure seamless integration between narrative systems, mission content and core game mechanics. * Iterate on narrative systems and mechanics by running playtests, evaluating feedback and reviewing relevant data. * Maintain the vision and tone of The Witcher IP. Qualifications: * At least 3 years of experience as a Lead Narrative Designer or similar role on a AAA project. * Experience working with branching narrative systems and player choice mechanics. * Knowledge of game design principles and an understanding of how narrative elements integrate with gameplay mechanics. * Ability to lead and manage a team, providing guidance, feedback, and support. * Excellent communication and collaboration skills to work effectively with cross-functional teams. Nice to Have(Please note these skills are not required to apply for the position) * Professional experience with Unreal Engine.  * Bachelor's degree in Game Design, English, Creative Writing, or a related field. * Experience with narrative design on a multiplayer title.  Please provide any examples of narrative design features or systems that you have contributed to - whether as a brief description or a link to shipped work. Feel free to include any writing samples reflective of larger narrative features, such as branching dialogue, barks, etc. Please include your samples as an extension of your resume or ensure a link to your work is listed on your application. Additional Information: Working mode* Office-First: working primarily from the Warsaw office. Our team works primarily from our Warsaw office, so we give priority to candidates who are open to relocating to Poland. * For selected roles, remote work from within Europe may be considered. Relocation Support* Relocation package – flight ticket, company apartment for your first month, relocating your pet, shipping your belongings — it’s all covered.  * Relocation assistance — processing your legalization operations for you, assistance with finding residence, tax settlements — all you need to feel right at home is taken care of. * Polish lessons for foreign employees — and for your spouse or partner, too. Health & Well-Being* Life insurance — comprehensive pension and insurance plans to protect you and your loved ones. * Annual budget for medical expenses (for those working outside Poland). * Psychological and psychiatrist care — free mental health support and various well-being webinars. * Paid Leave — from 20 to 26 days of holiday for every team member per year, and paid sick leave. * Gym Membership Reimbursement. * Menstrual Leave — employees who menstruate can take one extra day off each month when experiencing period pain. * RED Parents Network — support for working parents, including childcare benefits, and family-friendly events. Perks & Professional Growth* Flexible working hours — start your workday anytime between 8 and 10 AM (CET). * REDs have access to the cafeteria platform through which they can receive vouchers and codes to shops, cinemas, and public transport reimbursement. * Training, lectures and courses — internal workshops, external training for each employee, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn! * Gifts for newborn rebels and regular chances to nab some cool swag! Social Activities & Life in the Office* Dog-friendly office — bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio. * Social events — we host regular gatherings at the studio where we can all unwind, play games, and just have some fun together. * Healthy selections — ​​our canteens offer a range of healthy meals. * Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world. Sustainability is an ongoing commitment for us, and our campus has  electric car charging points, green zones, and much more. Read all about it on our Beyond the Game Blog.* A designated space for your bicycle, as well as bicycle repair equipment and showers available whenever you need them. * An onsite, well-equipped gym with a climbing wall, daily Gym Assistant support, and yoga and boxing classes. * No dress-code — we like to keep it casual. If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously.#LI-ONSITE#LI-HYRBRID 

CD PROJEKT RED
Lead Narrative Designer

Company Description: To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members! Job Description: CD PROJEKT RED is seeking a highly skilled and visionary Lead Narrative Designer to join our team in Boston, working on Project Sirius, a multiplayer game set within the world of The Witcher.  In this role, you will be responsible for designing narrative systems to deliver a player-driven story experience for a brand new adventure set in The Witcher universe. As a lead, you’ll balance creative design work with team management  and cross-functional collaboration. The ideal candidate will have extensive narrative design experience and a proven ability to guide teams toward exceptional results.Responsibilities* Collaborate closely with the Game Director, Narrative Director and Mission Director and Lead Writer. * Design and develop narrative systems that support player expression and emergent storytelling in a multiplayer environment. * Prototype narrative mechanics and work closely with engineers to bring systems to life. * Build and maintain comprehensive design documentation. * Lead, guide and support a team of dedicated and experienced narrative designers. * Collaborate with other stakeholders to ensure seamless integration between narrative systems, mission content and core game mechanics. * Iterate on narrative systems and mechanics by running playtests, evaluating feedback and reviewing relevant data. * Maintain the vision and tone of The Witcher IP. Qualifications: * At least 3 years of experience as a Lead Narrative Designer or similar role on a AAA project. * Experience working with branching narrative systems and player choice mechanics. * Knowledge of game design principles and an understanding of how narrative elements integrate with gameplay mechanics. * Ability to lead and manage a team, providing guidance, feedback, and support. * Excellent communication and collaboration skills to work effectively with cross-functional teams. Nice to Have(Please note these skills are not required to apply for the position) * Professional experience with Unreal Engine.  * Bachelor's degree in Game Design, English, Creative Writing, or a related field. * Experience with narrative design on a multiplayer title.  Please provide any examples of narrative design features or systems that you have contributed to - whether as a brief description or a link to shipped work. Feel free to include any writing samples reflective of larger narrative features, such as branching dialogue, barks, etc. Please include your samples as an extension of your resume or ensure a link to your work is listed on your application. Additional Information: The application window for this position will close by 04/30/2026.  This job requires working in Boston, US. Working mode: in-office in a hybrid or full-time capacity. Remote roles in the US are only available to candidates that reside in the following states: California, Colorado, Connecticut, Florida, Illinois, Kentucky, Maryland, Massachusetts, Minnesota, Nevada, New Hampshire, New Jersey, New York, North Carolina, Ohio, Oregon, Pennsylvania, Rhode Island, Tennessee, Texas, Washington, Wisconsin.  Health & Well-Being* Company-paid medical healthcare (dental, vision, and mental). * Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars. * Paid leave — 20 days of holiday per year (26 days after two years). * 401K with employer matching. * Gym Membership Reimbursement. * Menstrual leave — employees who menstruate can take one extra day off when experiencing period pain. * RED Parents Network — support for working parents, including childcare benefits, and family-friendly events. Perks & Professional Growth* Flexible working hours. * Trainings, lectures, and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. * A welcome pack filled with goodies — to help you feel right at home once you join the team. Life in the Office* Dog-friendly office — bring your pooch with you and look after them while working! There’s always a furry friend or two to meet. * Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world. * No dress-code — we like to keep it casual. This position is a new role.Estimated pay range for this position: $151,400 - $210,200 USD annually This role may also be eligible for discretionary stock options.At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location.If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously.#LI-ONSITE#LI-HYRBRID 

CD PROJEKT RED

https://job-boards.greenhouse.io/arenanet/jobs/7536965

Contract Senior Writer/Narrative Designer (Unannounced Project) - ArenaNet. Bellevue, WA. #gamedev #narrative #job

Contract Senior Writer/Narrative Designer (Unannounced Project)

Bellevue, WA

Concepteur(-trice) narratif senior / Senior Narrative Designer

Company Description:  Description de l’entreprisePeople Can Fly est l'un des principaux studios indépendants de développement de jeux AAA. Notre équipe internationale est composée de centaines de personnes talentueuses qui travaillent dans nos bureaux en Pologne, au Royaume-Uni, en Irlande, aux États-Unis et au Canada, ainsi qu’à distance dans le monde entier.Fondée en 2002, notre société s'est imposée dans le genre des jeux de tir avec des titres tels que Painkiller, Bulletstorm, Gears of War: Judgment et Outriders. En tant que studio chevronné utilisant l’Unreal Engine, nous continuons à repousser les limites du possible en matière de développement de jeux.Nos équipes créatives travaillent actuellement sur plusieurs titres captivants, développés en collaboration avec des éditeurs de renom, ainsi que sur des projets originaux selon notre modèle d’auto-édition. Nous explorons également de nouvelles plateformes et expériences, y compris la réalité virtuelle et d'autres projets non annoncés.Avec plus de 20 ans d’expérience, People Can Fly continue d’explorer de nouveaux horizons. Notre objectif est de combiner notre expertise avec la créativité des talents les plus brillants et avant-gardistes du secteur afin de créer la prochaine génération de jeux d’action pour les joueurs du monde entier. People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand our expertise and push the boundaries of what’s possible in game development.Our creative teams are currently working on several exciting titles developed in collaboration with leading publishers, as well as original projects under our self-publishing model. We are also exploring new platforms and experiences, including VR and other unannounced projects.With over 20 years of experience, People Can Fly continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide. Job Description: Objectif principal du rôle Concevoir, mettre en place et gérer la structure narrative du jeu, en veillant à ce que l'histoire, les missions, les dialogues et les systèmes narratifs soient parfaitement intégrés à la jouabilité et aux processus de production, tout en maintenant un niveau élevé de qualité narrative et d'expérience joueur. ResponsabilitésGérer la structure narrative, les systèmes et le contenu, de la conception à la mise en place et à l'itération.  Concevoir et mettre en place des éléments de dialogue, de voix off et de narration interactive à l'aide d'outils intégrés au moteur.  Maintenir et travailler dans le cadre des processus de production et des logiciels établis tout en respectant les délais et les étapes clés.  Collaborez étroitement avec les scénaristes, les concepteurs de niveaux, la production, les cinématiques, l'audio, les graphistes d'environnement et les concepteurs artistiques afin d'intégrer harmonieusement le narratif à la jouabilité.  Collaborez avec des scénaristes et des concepteurs de niveaux pour offrir une expérience narrative cohérente, captivante et interactive.  Développer un contenu narratif supplémentaire qui soutient les systèmes de jeu et s'aligne sur la vision globale du projet.  Créer, maintenir et faire évoluer la documentation relative aux systèmes narratifs, aux outils et au contenu.  Posséder des caractéristiques ou des systèmes narratifs spécifiques et les mener à terme avec un minimum de supervision  Partager les connaissances, les meilleures pratiques et le parrainage avec des concepteurs narratifs moins expérimentés.  * Soutenir l'intégration des nouveaux membres de l'équipe narrative, selon les besoins.  Collaboration au sein du studio: Production, cinématiques, scénaristes, conception des niveaux, artistique environnementale, art conceptuelle, audio, assurance qualité ________________________________________________________________________________________  Main Goal of the RoleTo design, implement, and own the narrative structure of the game, ensuring that story, quests, dialogue, and narrative systems are fully integrated with gameplay and production pipelines, while maintaining a high bar for narrative quality and player experience. DutiesTake ownership of narrative structure, systems, and content from concept through implementation and iteration  Design and implement dialogue, voice-over, and interactive narrative elements using in-engine tools  Maintain and work within established production and software pipelines while meeting deadlines and milestones  Collaborate closely with Writers, Level Design, Production, Cutscenes, Audio, Environment Art, and Concept Art to integrate narrative seamlessly with gameplay  Partner with writers and level designers to deliver a coherent, emotionally engaging, and interactive narrative experience  Develop supplemental narrative content supporting gameplay systems and aligned with the overall project vision  Create, maintain, and evolve documentation for narrative systems, tools, and content  Own specific narrative features or systems and drive them to completion with minimal oversight  Share knowledge, best practices, and mentorship with less experienced narrative designers  Support onboarding of new narrative team members as needed  Collaboration within the studio: Production, Cutscenes, Writers, Level Design, Environment Art, Concept Art, Audio, QA Qualifications: ExpérienceGénéralement, plus de 5 ans d'expérience professionnelle en tant que concepteur narratif, concepteur de missions ou concepteur de niveaux, avec un accent fort sur la narration.  * Au moins un jeu AAA publié.  Ce que nous recherchonsExpérience significative dans le domaine des pipelines liés à la narration incluant voix off, cinématiques et audio.  Excellente compréhension des processus de développement de jeux vidéo, des flux de travail et des dépendances interdisciplinaires  Compréhension approfondie de la structure narrative, des outils narratifs et de leur application dans les médias interactifs.  Maîtrise de la mise en place narrative et de la création de scripts à l'aide d'Unreal Engine Blueprints ou de systèmes similaires  Excellentes compétences en relecture et révision  Très organisé, motivé et capable de travailler de manière autonome sur des longs métrages narratifs.  Haut niveau de créativité associé à de solides compétences en matière d'exécution  Capacité avérée à traduire des concepts et une vision de haut niveau en un contenu narratif concret.  À l'aise pour recevoir et répondre de manière constructive aux critiques  Instinct de mentorat développé et esprit collaboratif  Excellente aptitudes à la communication orale et écrite en anglais  * Connaissance approfondie des jeux de rôle et des systèmes narratifs  Nice-to-Have QualificationsExpérience professionnelle en rédaction en dehors du domaine des jeux vidéo  Expérience dans la production télévision ou cinéma _____________________________________________________________________________  ExperienceTypically 5+ years of professional experience as a Narrative Designer, Quest Designer, or Level Designer with a strong narrative focus  * At least one shipped AAA title  Must-Have QualificationsStrong experience working with narrative-related pipelines, including VO, cinematics, and audio  Excellent understanding of game development workflows, pipelines, and cross-disciplinary dependencies  Deep understanding of story structure, narrative tools, and their application in interactive media  Proficiency in narrative implementation and scripting using Unreal Engine Blueprints or similar systems  Excellent proofreading and copy-editing skills  Highly organized, self-motivated, and able to work independently on large narrative features  High level of creativity paired with strong execution skills  Proven ability to translate high-level concepts and vision into concrete narrative content  Comfortable receiving and responding constructively to feedback  Strong mentoring instincts and collaborative mindset  Excellent verbal and written communication skills in English  * Strong knowledge of RPG games and narrative-driven systems Nice-to-Have QualificationsProfessional writing experience outside of gamesBackground in TV or film production Additional Information: Ce que nous offronsAvantages sociaux payés à 100 % par People Can Fly (jusqu’à 1000 $ de services par an, couverture familiale ou individuelle).  Couverture dentaire complète, incluant les soins majeurs.  Cotisation égale au REER à hauteur de 4 %, 100 % acquise dès le premier jour.  Une semaine de congé payée pendant les vacances d’hiver.  20 jours de congé payé et 5 jours de maladie payés.  Séances gratuites de soins virtuels et de bien-être mental pour les membres et leurs personnes à charge.  Occasions de développement personnel et environnement de travail international.  Rejoindre une équipe passionnée et créative, dédiée à l’excellence.   What We OfferBenefit package 100% paid by People Can Fly (up to $1000 per service per year, with individual or family coverage).  Full dental coverage, including major dental.  4% RRSP matching before tax deductions, 100% vested on day one.  One paid week off during winter holidays.  20 paid vacation days and 5 paid sick days.  Free virtual health and mental well-being sessions for members and dependents.  * Opportunities for personal development and growth in a global environment. Work with a passionate, creative team dedicated to excellence.  

People Can Fly
Contract Writer (3 months fixed) [Black Budget]

Remote

https://www.linkedin.com/jobs/view/4364645123/

Lead Narrative Designer - Longdue Games. Remote. #gamedev #narrativedesign #job

Longdue Games hiring Lead Narrative Designer in United Kingdom | LinkedIn

Posted 4:21:52 PM. About The GameHopetown is a new narrative-first RPG inspired by Disco Elysium, being built by some…See this and similar jobs on LinkedIn.

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https://stormindgames.bamboohr.com/careers/240

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Senior Narrative Designer

Senior Narrative Designer  Job Summary We are on the lookout for an enthusiastic Senior Narrative Designer to join a highly motivated team. If you've got a passion for storytelling, world-building, and crafting immersive player experiences and you enjoy working with a focused group of talented and pass

Stormind Games
Frontier Developments - Senior Game Writer

WHAT’S THE ROLE? We’re looking for an experienced Senior Game Writer to join our internal writing team. In this role, you’ll oversee the delivery of high-quality written game content, collaborating with various disciplines to ensure the game's storytelling aligns with the broader creative vision, while adhering to technical constraints and localisation requirements.

https://careers.dsdambuster.com/job/825434

Lead Narrative Designer - Dambuster. Nottingham, England. #gamedev #narrativedesign #job

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Game Editor jobs in Hasbro

https://icefall-interactive.com/jobs/narrative-designer-writer/

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Narrative Designer & Writer – Icefall Interactive Inc.

Senior Writer - F/M/NB – Novaquark – Freelance – Fully-remote

Novaquark is looking for a Senior Writer - F/M/NB!

https://apply.workable.com/smoking-gun-interactive-1/j/89BCF50BB7/

Narrative Designer (Contract) - Smoking Gun Interactive. Vancouver. #gamedev #narrativedesign #job

Narrative Designer (Contract) - Smoking Gun Interactive

Company DescriptionSmoking Gun Interactive (SGI), a Keywords Studio, is an industry leading independent game development studio focused on creating revolutionary gaming experiences.  It was founded in 2007 by the award-winning industry veteran...

Concepteur(-trice) narratif senior / Senior Narrative Designer

Company Description: Description de l’entreprisePeople Can Fly est l'un des principaux studios indépendants de développement de jeux AAA. Notre équipe internationale est composée de centaines de personnes talentueuses qui travaillent dans nos bureaux en Pologne, au Royaume-Uni, en Irlande, aux États-Unis et au Canada, ainsi qu’à distance dans le monde entier.Fondée en 2002, notre société s'est imposée dans le genre des jeux de tir avec des titres tels que Painkiller, Bulletstorm, Gears of War: Judgment et Outriders. En tant que studio chevronné utilisant l’Unreal Engine, nous continuons à repousser les limites du possible en matière de développement de jeux.Nos équipes créatives travaillent actuellement sur plusieurs titres captivants, développés en collaboration avec des éditeurs de renom, ainsi que sur des projets originaux selon notre modèle d’auto-édition. Nous explorons également de nouvelles plateformes et expériences, y compris la réalité virtuelle et d'autres projets non annoncés.Avec plus de 20 ans d’expérience, People Can Fly continue d’explorer de nouveaux horizons. Notre objectif est de combiner notre expertise avec la créativité des talents les plus brillants et avant-gardistes du secteur afin de créer la prochaine génération de jeux d’action pour les joueurs du monde entier.-------------------------------------------------------------------People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand our expertise and push the boundaries of what’s possible in game development.Our creative teams are currently working on several exciting titles developed in collaboration with leading publishers, as well as original projects under our self-publishing model. We are also exploring new platforms and experiences, including VR and other unannounced projects.With over 20 years of experience, People Can Fly continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide. Job Description: Objectif principal du rôle Concevoir, mettre en place et gérer la structure narrative du jeu, en veillant à ce que l'histoire, les missions, les dialogues et les systèmes narratifs soient parfaitement intégrés à la jouabilité et aux processus de production, tout en maintenant un niveau élevé de qualité narrative et d'expérience joueur.Responsabilités* Gérer la structure narrative, les systèmes et le contenu, de la conception à la mise en place et à l'itération. * Concevoir et mettre en place des éléments de dialogue, de voix off et de narration interactive à l'aide d'outils intégrés au moteur. * Maintenir et travailler dans le cadre des processus de production et des logiciels établis tout en respectant les délais et les étapes clés. * Collaborez étroitement avec les scénaristes, les concepteurs de niveaux, la production, les cinématiques, l'audio, les graphistes d'environnement et les concepteurs artistiques afin d'intégrer harmonieusement le narratif à la jouabilité. * Collaborez avec des scénaristes et des concepteurs de niveaux pour offrir une expérience narrative cohérente, captivante et interactive. * Développer un contenu narratif supplémentaire qui soutient les systèmes de jeu et s'aligne sur la vision globale du projet. * Créer, maintenir et faire évoluer la documentation relative aux systèmes narratifs, aux outils et au contenu. * Posséder des caractéristiques ou des systèmes narratifs spécifiques et les mener à terme avec un minimum de supervision * Partager les connaissances, les meilleures pratiques et le parrainage avec des concepteurs narratifs moins expérimentés. * Soutenir l'intégration des nouveaux membres de l'équipe narrative, selon les besoins. Collaboration au sein du studio: Production, cinématiques, scénaristes, conception des niveaux, artistique environnementale, art conceptuelle, audio, assurance qualité ________________________________________________________________________________________Main Goal of the RoleTo design, implement, and own the narrative structure of the game, ensuring that story, quests, dialogue, and narrative systems are fully integrated with gameplay and production pipelines, while maintaining a high bar for narrative quality and player experience.Duties* Take ownership of narrative structure, systems, and content from concept through implementation and iteration * Design and implement dialogue, voice-over, and interactive narrative elements using in-engine tools * Maintain and work within established production and software pipelines while meeting deadlines and milestones * Collaborate closely with Writers, Level Design, Production, Cutscenes, Audio, Environment Art, and Concept Art to integrate narrative seamlessly with gameplay * Partner with writers and level designers to deliver a coherent, emotionally engaging, and interactive narrative experience * Develop supplemental narrative content supporting gameplay systems and aligned with the overall project vision * Create, maintain, and evolve documentation for narrative systems, tools, and content * Own specific narrative features or systems and drive them to completion with minimal oversight * Share knowledge, best practices, and mentorship with less experienced narrative designers * Support onboarding of new narrative team members as needed Collaboration within the studio: Production, Cutscenes, Writers, Level Design, Environment Art, Concept Art, Audio, QA Qualifications: Expérience* Généralement, plus de 5 ans d'expérience professionnelle en tant que concepteur narratif, concepteur de missions ou concepteur de niveaux, avec un accent fort sur la narration. * Au moins un jeu AAA publié. Ce que nous recherchons* Expérience significative dans le domaine des pipelines liés à la narration incluant voix off, cinématiques et audio. * Excellente compréhension des processus de développement de jeux vidéo, des flux de travail et des dépendances interdisciplinaires * Compréhension approfondie de la structure narrative, des outils narratifs et de leur application dans les médias interactifs. * Maîtrise de la mise en place narrative et de la création de scripts à l'aide d'Unreal Engine Blueprints ou de systèmes similaires * Excellentes compétences en relecture et révision * Très organisé, motivé et capable de travailler de manière autonome sur des longs métrages narratifs. * Haut niveau de créativité associé à de solides compétences en matière d'exécution * Capacité avérée à traduire des concepts et une vision de haut niveau en un contenu narratif concret. * À l'aise pour recevoir et répondre de manière constructive aux critiques * Instinct de mentorat développé et esprit collaboratif * Excellente aptitudes à la communication orale et écrite en anglais * Connaissance approfondie des jeux de rôle et des systèmes narratifs * La maîtrise de l'anglais est une exigence du poste, compte tenu des interactions régulières avec nos intervenants et partenaires situés hors Québec. Un Atout:* Expérience professionnelle en rédaction en dehors du domaine des jeux vidéo * Expérience dans la production télévision ou cinéma _____________________________________________________________________________  Experience* Typically 5+ years of professional experience as a Narrative Designer, Quest Designer, or Level Designer with a strong narrative focus * At least one shipped AAA title Must-Have Qualifications* Strong experience working with narrative-related pipelines, including VO, cinematics, and audio * Excellent understanding of game development workflows, pipelines, and cross-disciplinary dependencies * Deep understanding of story structure, narrative tools, and their application in interactive media * Proficiency in narrative implementation and scripting using Unreal Engine Blueprints or similar systems * Excellent proofreading and copy-editing skills * Highly organized, self-motivated, and able to work independently on large narrative features * High level of creativity paired with strong execution skills * Proven ability to translate high-level concepts and vision into concrete narrative content * Comfortable receiving and responding constructively to feedback * Strong mentoring instincts and collaborative mindset * Excellent verbal and written communication skills in English * Strong knowledge of RPG games and narrative-driven systems * Proficiency in English is required for this position, as the role involves regular communication with international colleagues, partners, and stakeholders based outside of Québec. Nice-to-Have Qualifications* Professional writing experience outside of games * Background in TV or film production Additional Information: Ce que nous offrons* Avantages sociaux payés à 100 % par People Can Fly (jusqu’à 1000 $ de services par an, couverture familiale ou individuelle). * Couverture dentaire complète, incluant les soins majeurs. * Cotisation égale au REER à hauteur de 4 %, 100 % acquise dès le premier jour. * Une semaine de congé payée pendant les vacances d’hiver. * 20 jours de congé payé et 5 jours de maladie payés. * Séances gratuites de soins virtuels et de bien-être mental pour les membres et leurs personnes à charge. * Occasions de développement personnel et environnement de travail international. * Rejoindre une équipe passionnée et créative, dédiée à l’excellence. ----------------------------------------------------------What We Offer* Benefit package 100% paid by People Can Fly (up to $1000 per service per year, with individual or family coverage). * Full dental coverage, including major dental. * 4% RRSP matching before tax deductions, 100% vested on day one. * One paid week off during winter holidays. * 20 paid vacation days and 5 paid sick days. * Free virtual health and mental well-being sessions for members and dependents. * Opportunities for personal development and growth in a global environment. * Work with a passionate, creative team dedicated to excellence.

People Can Fly

https://careers.blizzard.com/global/en/job/R026811

Associate Game Designer, Narrative (Temp) - Blizzard. Remote (US). #gamedev #narrative #job

Associate Game Designer, Narrative – Temp | Immortal | Remote in Irvine, California, United States of America | Game Design at Blizzard Entertainment

Apply for Associate Game Designer, Narrative – Temp | Immortal | Remote job with Blizzard Entertainment in Irvine, California, United States of America. Game Design at Blizzard Entertainment

Blizzard Entertainment
Senior Narrative Editor

United States

Narrative Lead

Irvine, CA

We create awe-inspiring worlds - Guerrilla

Guerrilla is one of Europe's leading game companies and a wholly-owned subsidiary of Sony Interactive Entertainment Europe. We started in 2003, and have pushed the boundaries of technical and artistic excellence in our games ever since.

Scriptwriter

Company Description: Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! Job Description: As a Scriptwriter at Ubisoft Montreal, you will design and oversee the project’s narrative content, including world-building, characters, tone, and in-game text. You will ensure narrative coherence across gameplay systems while translating creative intentions into clear, playable, and integrable content.Working closely with production and in collaboration with design, level design, audio, and tech teams, you will help shape narrative direction, validate narrative choices directly in-game, and balance creative ambition with production realities.What you’ll doDesign and oversee narrative content across the project, including world-building, characters, and toneTranslate narrative intentions into playable and integrable content aligned with gameplay constraintsAlign story structure with gameplay systems, pacing, clarity, and replayabilityCollaborate closely with design, level design, audio, tech, and production teams to validate narrative choices in contextWrite narrative content for cinematics, scripted events, and gameplay sequencesCreate and maintain in-game narrative text, such as missions, documents, and systemic storytelling elementsMake informed narrative trade-offs between depth, clarity, production constraints, and long-term sustainabilityMaintain clear and up-to-date narrative documentation throughout development Qualifications: What you bring to the teamStrong expertise in scriptwriting and narrative design for interactive mediaProven ability to own narrative decisions within gameplay and production constraintsSolid understanding of game development pipelines and narrative integrationAbility to collaborate across disciplines and integrate feedback constructivelyExperience writing narrative content designed for iteration and replayabilityStrong organizational and communication skillsCreative mindset with a strong sense of observation and curiosityPassion for storytelling in games as interactive systemsWhat to send our way* Your CV highlighting relevant skills and experiences * Writing samples or narrative projects relevant to games or interactive media

Ubisoft