A small gameplay teaser featuring one of the quests we have implemented. You are to infilitrate this part of the city in order to obtain a coveted item. It uses our light system to detect if the player has touched any areas and if so, forcibly ejects them. #rpg #gamedev #pixelart #godot #gaming #mana
Some bonus tidbits: 1. The guard is a NPC that will actually physically navigate the map to get to you. This is why it takes longer for the guard to arrive at the other end of the corridor when we get caught in the end. 2. This map uses our per-player instance system. 3. When you get caught, you are in an in-event state that is enforced serverside, making you unable to move. 4. Disconnection etc is handled cleanly, even if you disconnect in the middle of the guard dialogue.