@IngloGamesDev @Wlm @eole666 @YoSoyFreeman @upmultimedia
Thanks for the feedback.
Current plan:
Player scene held in "Main", as a sibling of "Level" scenes.
Levels have _ready(): emit "Spawn player at Spawn point" signal. Player connects to this, and teleports to Spawn Point.
But as Levels don't know about Player (and I am in my "Everything Is A Signal!" era), I need to figure how to make everything talk to each other. I have ideas
#gamedev #godot #godotengine #gdscript #roguelike #rougelight
