Been giving some thought to world generation, overland travel, and ways to better connect my plans for world-scale travel/company management, and character-scale expedition gameplay.
Realizing that this plan would need to handle about 37,000 tiles worth of game world in active simulation... and doing pathing calculations over that might be a *little* ambitious. Even if I don't end up limiting simulation distance, still gonna have to make a more efficient hierarchical pathfinding system of some kind, for agents to navigate over large distances.
The current scale, with the world being about 200 tiles across, is about as small as I'd want to go, though; the Biomes are already only a few screens wide. I might end up squashing the game vertically to double the width or something? Will see how it goes once I start generating bigger worlds.
































