https://youtu.be/z1MmEtqLcRo
E583: "Kinetic Sand? (Live VFX Edit Menu)"
🎵 Leo NXT - Step Up
Finally got round to extending the in-game/in-build debug menu to include most parameters on the VFX systems.
#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

E583: "Kinetic Sand? (Live VFX Edit Menu)"
YouTubeThis way I can tweak and float, vec2, vec3, vec4, int or bool parameters while in the game/build - which is super-handy for reducing the iteration time (as previously had to take notes during/after each test run, go back to laptop running Unity Editor, makes changes, make build, copy build over, test again - fairly slow iteration loop).
The best iteration time is live-edit, for instant feedback!
(Of course, I could install Unity Editor on this machine, copy entire project on and dev directly - but that can get messy, uses up license keys, and is lower perf (FPS) than testing a build. So I prefer to test builds only)