All my work on Liblast is halted due to a blocking freeze bug.

I have a live presentation and workshop coming up in 4 weeks that depends on this tech, and I can't do anything at the moment.

In case you're familiar with Godot's C++ side or debugging C++ software in general, maybe you can help me out of this ditch?
Help!

https://github.com/godotengine/godot/issues/117712

Spreading the word is often a great help as well!

#Liblast #Help #Godot #GodotEngine

Freeze on Game Start · Issue #117712 · godotengine/godot

Tested versions Reproducible in 4.6.1 stable Reproducible in 4.7-dev2 Reproducible in git main (v4.7.dev.custom_build.65e73b3a5) System information Arch Linux, KDE, Wayland, Godot 4.6.1 stable - 4....

GitHub

@unfa I see from the GH comments that you're seeing the same behaviour even with older commits and Godot versions, which makes me suspect it's an interaction with a system library that got updated recently.

So it might be worth checking out your systems' update logs, to see what packages got updated around the time it started happening?

@ambimist That's what aim suspecting, but I don't know yet how to do that. Maybe I'll try booting from a Timeshift snapshot to test older version of the whole OS... It does seem to be unrelated to Godot and project version.