On a discord, trying to explain Classic Traveller to D&D people:

So Classic Traveller is like Original D&D. It started as 3 small books that give enough to be a game, but with a lot of unanswered questions. So each supplement adds a little something new, either new rules or expanding the setting or both. But instead of making a few supplements and then combining and revising and unifying it to make B/X, you just add hundreds of supplements for 10 years.

#TTRPG #Traveller #ClassicTraveller

@deinol Yeah well Traveller didn't have a Gary who wanted a game legally distinct from one of its creators…

@RogerBW

Don’t worry, Traveller still ends up with more editions than D&D. 🤣

@deinol @RogerBW The setting just has more different timelines for players instead of the constant cataclysmic events of the Forgotten Realms.

Is T:NE the proper equivalent of D&D 4E? ;)

@mhd @deinol @RogerBW But TNE is a good game, just not the setting & system you'd expect from MegaTraveller, say.

T4 is D&D4E, a catastrophic attempt to rewrite the old rules into a completely unsuited genre, forgotten by everyone except those with a grudge.

But which is Pathfinder? Mongoose or GURPS?
#traveller #ttrpg

@mhd @RogerBW @mdhughes

TNE is good rules, bad setting.

T4 is meh rules, fascinating setting. Going back to the early days and mapping out new planets and making contact? Fantastic idea.

Not that any of the specific adventures were any good, but Milieu 0 + First Survey is a fantastic basis for a game. Just use your favorite system instead. Pocket Empires is also a fantastic idea, but make your own rules.