I haven't checked out the #liblast project for month. It is cool to see this #Godot #FPS #multiplayer game / #framework making progress.

But that is not all, as I finished my recent Unreal + MaterialMaker Landscape project, time has come to do some stuff for liblast again.

@rubberduck Welcome back! I'll need to introduce you to the asset pipeline so you can make things that work best with the Framework's features!
Incidentally, I am preparing to give a presentation and conduct a workshop with this tech next month, so I think there will be some synergy here :)
I am glad you managed to open the project and check out the test level with new props!
- unfa
@rubberduck @liblast The colors are so gorgeous with the GI. Very Mirror's Edge, very much a lovely vision I pray for their wellness and continued capacity for this passionate and tasteful work.
@bug @rubberduck Thank you! There is definitely an art style emerging in the project. There's probably gonna be a bit more texture around, but visual readability and delibarte use of color and contrast are high on my list. I want to use all of the PBR goodness, but not overdo it and also provide low fidelity fallbacks for older hardware. I believe indie games don't have to look pixelated or simplistic - we van have nice things without burning out to get them!
Stay tuned :)
- unfa