Undo/redo working. This makes the game much more enjoyable. The player does not need to restart the entire level if they make a mistake.
You can also see some of the bonus mechanics in play. The dogs can pick up a ball and find a buried bone before sniffing butts to fully complete each level.
OMG, that worked first time!
The sprites move by one pixel per frame if the player waits for the animations to complete before entering more input. But when the player enters input faster than the animations take to complete, the sprites move at two, four or eight pixels per frame, depending on how much input is buffered.This means the player doesn't have to wait for the turn to complete, and the animations don't have an ugly transition from pixel-by-pixel to cell-by-cell.
Oh writing music is hard… even when I’m arranging a traditional song in the #Pico8 tracker.
I should just pop up the message “start playing salty dog blues now” when the game starts.
In place of hedgehogs, I've added sticks. Little dogs with huge sticks are so cute! Sticks expand the existing mechanics. They can be pushed like balls, but take up more than one grid cell and can have awkward shapes that interlock with walls and other sticks. They interact with ice as you would expect. I'm much happier with this game mechanic.