Want a fun, weird game made the old fashioned way? (slowly, by hand). Why not try Camp Keepalive: Endless Summer. Monster mayhem, camper mishaps, and counselors who aren't paid nearly enough to be doing this! #indiegame #turnbased #thinkygame https://store.steampowered.com/app/3637630/Camp_Keepalive_Endless_Summer/
Camp Keepalive: Endless Summer on Steam

Camp Keepalive: Endless Summer is a turn-based strategy game set in a camp straight out of an 80's horror movie. Save the helpless and dull-witted campers from an onslaught of monsters with a team of counselors, each with their own unique abilities.

I've been working on improving the branding for Bravest Coconut and decided to update the trailer while I was at it: https://youtu.be/_pvOG2MsTQk

#ScreenshotSaturday #Godot #IndieGame #PixelArt #ThinkyGame

Bravest Coconut: Official Teaser

YouTube

Floor proximity sensors can now be placed in levels - this is a really simple test level to show one working.

It still needs some UI work doing so that the level designer can choose the signal it emits, and its initial state, but it seems to work pretty well.

Next up is more levels, and then zone selection rears its slightly terrifying head...

#IndieDev #IndieGame #GameDev #ThinkyGame #UnrealEngine5

Itch page updated, new gameplay video added to it, and most importantly: a new version of the game!

This update has a lot of changes, with the really big one being the in-game level editor.

On top of this, all the features that were in the Unity version are now in this version - plus a bunch of improvements and new features!

https://jeremiahfieldhaven.itch.io/project-shinar/devlog/1066512/v008-aldgate-east-preview-builds-available

#IndieDev #IndieGame #GameDev #Games #ThinkyGame #UnrealEngine5

v0.0.8 (Aldgate East) Preview builds available - Project Shinar by JeremiahFieldhaven

Version 0.0.8 of Project Shinar is a fairly major milestone: as of this release, the Unreal version of the game now contains all the features that had been implemented in the original Unity version of...

itch.io

Station Zeta is still half off for just a bit longer

🔹 Save the crew, though they don't deserve it!

🔹 Shoot some robots and question whether they deserve it!

🔹 Push some crates knowing full well they totally deserve it!

#indiegame #thinkygame #indiedev

https://store.steampowered.com/app/2950320/Station_Zeta/

Save 60% on Station Zeta on Steam

Run, jump, shoot, and think your way to safety in this retro-inspired 2D puzzle-platformer. Station Zeta is out of control, and you'll have to deal with crazed robots, terribly designed station machinery, and blatant safety hazards as you try to make your escape across 35 levels.

I dropped the three-star scoring mechanic. You are now awarded a rosette for completing a level, and can hunt for the buried bone as a secondary goal. #Pico8 #GameDev #PuzzleGame #ThinkyGame

Undo/redo working. This makes the game much more enjoyable. The player does not need to restart the entire level if they make a mistake.

You can also see some of the bonus mechanics in play. The dogs can pick up a ball and find a buried bone before sniffing butts to fully complete each level.

#Pico8 #GameDev #ThinkyGame

Now you can see the dogs sniffing butts!

#Pico8 #GameDev #PuzzleVideoGame #ThinkyGame

Yet ANOTHER title screen with parallax animation from Puzzle Spy International. This one will be for the stand-alone demo mission that takes place in London. We're currently working on that so that we can share something playable from the game with folks sooner.

#art #indieGame #gameDev #indieGameDev #gameArt #retroArt #indieGameDevArt #puzzleGame #thinkyGame

If anyone is interested in following the development of my retro puzzle game Puzzle Spy International, it's now got its own space at https://www.instagram.com/puzzlespyinternational/
I'll be sharing art, development info & thoughts, and maybe even some puzzles!

#indieGame #indieGameDev #puzzleGame #thinkyGame #art #mastoArt