It might be #GodotWildJam time again... I made good progress today:
- got A* search working for finding paths along roads.
- got godot importing properly from blender, so i can edit in blender, hit save and my updated models appear magically in godot.
- used what i learned about dimetric projection from a bunch of youtube videos i watched last week.

#godotengine

This is looking to be one of those game jams where I learn a lot but do not actually finish a game.

Today I modelled some trees and figured out a serviceable Blender->Godot workflow for baking textures without too much busywork.

It's so fiddly though, I think just plonking scaled down UVs on a pallette PNG is the way to go for a jam.

obligatory progress img
Todays impossibly gradual progress: moar trees, better colour, landscape, river.

@PadraigOCinneide The scene is looking nice! Plus it’s always a bit exciting seeing roads and rivers and trees and buildings; it feels like potential.

Maybe it’s because I’m still very novice with Godot, but making anything, I feel very slow. Stuff that seems simple still takes me a long time. Is that familiar, did you get past that?

@Cykelero I've got the hang of Godot these days and can move pretty fast in it now. I definitely recommend game jams as a way to solidify that!

In Feb I finished my first jam and that was while working with another artist but this time I'm trying to figure out the art myself, which is why its much slower.

@PadraigOCinneide That’s encouraging to hear! I might try game jams, yes, these are fun.