took a break from working on godot addons to join the monthly #godotwildjam again
this time, it's a mix between stealth and racing game.
I had quite some fun doing most of the audio, including the announcements.
took a break from working on godot addons to join the monthly #godotwildjam again
this time, it's a mix between stealth and racing game.
I had quite some fun doing most of the audio, including the announcements.
Jam Lessons: the Good, the Bad and the Ugly ππ§
What are you making for #GodotWildJam ? π
Check out Minotaurs at Work's Chainrenders, a puzzle game about necessary theft! In a couple days on itch.io, always on Codeberg: https://codeberg.org/MinotaursAtWork/Godot-Wild-Jam_91
So excited to see everyone's games! ππ§
It might be #GodotWildJam time again... I made good progress today:
- got A* search working for finding paths along roads.
- got godot importing properly from blender, so i can edit in blender, hit save and my updated models appear magically in godot.
- used what i learned about dimetric projection from a bunch of youtube videos i watched last week.
Just finished my second game jam of the year!
Things didn't exactly go to plan as always... but we are already working on an update to fix the bugs!
In Tree Lover's Journey, you must lead a Kakapo tribe through the woods to find a hermit shaman who can heal your wounded friend. Gather resources by day and defend them by night to survive the trek.
Check it out on Itch: https://jame581.itch.io/tree-lover-journey
Here's my #GodotWildJam submission!
Keep the train passengers happy by making coffee, tea, arranging their luggage.. and whatever else might happen.
A1) #MakersHour
Eyup maker friends!
This week I've been mostly working on a knitted top, sorting through my new stamp collection, and replacing bits of laptop.
My alter ego @teahands is supposedly making a game for the #GodotWildJam, and should definitely be working on that right now because there are only three days left, but here we are.