It might be #GodotWildJam time again... I made good progress today:
- got A* search working for finding paths along roads.
- got godot importing properly from blender, so i can edit in blender, hit save and my updated models appear magically in godot.
- used what i learned about dimetric projection from a bunch of youtube videos i watched last week.

#godotengine

This is looking to be one of those game jams where I learn a lot but do not actually finish a game.

Today I modelled some trees and figured out a serviceable Blender->Godot workflow for baking textures without too much busywork.

It's so fiddly though, I think just plonking scaled down UVs on a pallette PNG is the way to go for a jam.

obligatory progress img
Todays impossibly gradual progress: moar trees, better colour, landscape, river.

@PadraigOCinneide The scene is looking nice! Plus it’s always a bit exciting seeing roads and rivers and trees and buildings; it feels like potential.

Maybe it’s because I’m still very novice with Godot, but making anything, I feel very slow. Stuff that seems simple still takes me a long time. Is that familiar, did you get past that?

@Cykelero I've got the hang of Godot these days and can move pretty fast in it now. I definitely recommend game jams as a way to solidify that!

In Feb I finished my first jam and that was while working with another artist but this time I'm trying to figure out the art myself, which is why its much slower.

@PadraigOCinneide That’s encouraging to hear! I might try game jams, yes, these are fun.
@Cykelero Also thank you for the kind words!
@PadraigOCinneide I have a small project where I have to import from Blender. Is there anything to be aware of? I can especially see me running into problems with origin of the model and so on.

@tokefrello there are lots of YouTube videos about the basics of using the blend file directly. it’s worth reading through the project dogwalk thing that Blender studio did to learn the issues and see the solution they can up with.

Main thing I do is set up Godot so that on import, it save the meshes I want from the blend file to .res files, then I use those in MeshInstance3D. I don’t really see much value in importing entire scenes yet.