Working out the first concept art involving terrain in Samerion

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The cool factor given by built-in texture painting is sky high
It is really hitting me rn how far the project has gone now. Damn. Damn, I'm proud of this.

Some tweaks and fixes later, I think it's looking a lot better!

Due to a quirk in the shader, sometimes the shadow is applied excessively… which is a bug that I should fix, but the only consequence is the creation of highlights, which makes this a feature!

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I wrote a structure to index the tiles by their bounding box, which makes collision checks so much faster!

No lag when drawing! Or when selecting vertices!

But I can't show on video because screen recording is laggy 🤷

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More of the same area… and at a different angle. I'm having fun with this!

I will have to add more tiles, certainly, but completeness isn't really my goal with this piece.

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I wanted a log bridge, but how do I build a log bridge when all I've got are tiles? Well… let's make a few hexadecimal tiles, scale them down and rotate!

You know it's good when I'm already getting creative with it :P

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