I wanted a log bridge, but how do I build a log bridge when all I've got are tiles? Well… let's make a few hexadecimal tiles, scale them down and rotate!

You know it's good when I'm already getting creative with it :P

#Samerion #Flamebox #gamedev #indiedev

More of the same area… and at a different angle. I'm having fun with this!

I will have to add more tiles, certainly, but completeness isn't really my goal with this piece.

#Samerion #Flamebox #Gamedev #Indiedev

I wrote a structure to index the tiles by their bounding box, which makes collision checks so much faster!

No lag when drawing! Or when selecting vertices!

But I can't show on video because screen recording is laggy 🤷

#Samerion #Flamebox

Some tweaks and fixes later, I think it's looking a lot better!

Due to a quirk in the shader, sometimes the shadow is applied excessively… which is a bug that I should fix, but the only consequence is the creation of highlights, which makes this a feature!

#Samerion #Flamebox #gamedev #indiedev

Working out the first concept art involving terrain in Samerion

#Samerion #Flamebox #gamedev #indiedev

#Flamebox is actually becoming fun to use.
Accidentally discovered a random unintended "feature" in #Flamebox

I added file format version & software version info to the save file. This means Flamebox will now tell you which version to use when opening incompatible files.

And this was the last thing from the milestone, which means…

Release 0.8.0 is complete :)

#Samerion #Flamebox