This week moved from defining items to making the world actually yield them. Built a small item tool to feed clean data into Godot and the server, then gathering and inventory started working in-game. Lots of ups and downs but the first resource loop feels real. Next: stabilize gathering and UI, nail drop tables, hook crafting and trading. Posting from the co-working space today.

#WeekInReview #IndieDev #GameDev #GodotEngine #MadeWithGodot