One of those weeks where the game fought back a little. Villages now buy what players sell, use those goods, and actually change on the map because of it. That made the world feel a lot more alive. Then came chat and moderation, and a reminder that all this growing stuff needs better organizing soon. Good progress, slightly messy week.

#WeekInReview #GameDev #IndieDev #MadeWithGodot #OnlineGaming

This week moved from defining items to making the world actually yield them. Built a small item tool to feed clean data into Godot and the server, then gathering and inventory started working in-game. Lots of ups and downs but the first resource loop feels real. Next: stabilize gathering and UI, nail drop tables, hook crafting and trading. Posting from the co-working space today.

#WeekInReview #IndieDev #GameDev #GodotEngine #MadeWithGodot

Week in review: tech wins and faster iteration pushed us into design. Navigation is readable now with a movement target and debug overlay, and client and server deploys are much quicker. With the base in place we defined player verbs and added a first in game UI, turning walking into gathering and interaction. Now I'll go outside and watch the snow melt before winter is over :) Will continue work on Highroads tomorrrow.

#WeekInReview #GameDev #IndieDev #GodotEngine #MMORPG

Earthbound, GTA, PSP and the death of Linux in California

The last week of February 2026 was an ENORMOUS seven days for The Review. I pushed many long-overdue changes to the code and we published 10 – count 'em ten – phenomenal articles from four different authors!

#weekinreview

https://gardinerbryant.com/week-in-review-3/?utm_campaign=brsharewidget&utm_source=mastodon

Earthbound, GTA, PSP and the death of Linux in California

The last week of February 2026 was an ENORMOUS seven days for The Review. I pushed many long-overdue changes to the code and we published 10 – count 'em ten – phenomenal articles from four different authors! Make sure you check out the end of this article where we drop some sneak

The Bryant Review
Earthbound, GTA, PSP and the death of Linux in California The last week of February 2026 was an ENORMOUS seven days for The Review. I pushed many long-overdue changes to the code and we published 10 – count 'em ten – phenomenal articles fr... #weekinreview gardinerbryant.com/week-in-revi...

Earthbound, GTA, PSP and the d...
Earthbound, GTA, PSP and the death of Linux in California

The last week of February 2026 was an ENORMOUS seven days for The Review. I pushed many long-overdue changes to the code and we published 10 – count 'em ten – phenomenal articles from four different authors! Make sure you check out the end of this article where we drop some sneak

The Bryant Review

This week pushed Highroads forward on two fronts: the map and movement systems got the data and navigation they need to become a proper logistics playground, and the backend and deployment became more hands off and resilient so builds are easier to share. There were ups and downs, but this sets us up for faster iteration. Want to try a build? Send a DM.

#WeekInReview #IndieDev #GameDev #GodotEngine #MadeWithGodot

2/16/26 – 2/22/26 – Pro Hockey Rumors

With the NHL continuing its break for the Olympics, it was a relatively quiet week around the league. …
#NewsBeep #News #Headlines #CA #Canada #NHL #weekinreview
https://www.newsbeep.com/406274/

Handhelds on the Dune sea | Week in Review This week, we had some of our best articles yet including a retrospective on Dune II, a Zorin OS installation guide, a PSP buyer's guide, and more! Make sure you check out the end of this article... #weekinreview gardinerbryant.com/week-in-revi...

Handhelds on the Dune sea | We...

Handhelds on the Dune sea | Week in Review

This week, we had some of our best articles yet including a retrospective on Dune II, a Zorin OS installation guide, a PSP buyer's guide, and more!...

#weekinreview

https://gardinerbryant.com/week-in-review/?utm_campaign=brsharewidget&utm_source=mastodon

Handhelds on the Dune sea | Week in Review

This week, we had some of our best articles yet including a retrospective on Dune II, a Zorin OS installation guide, a PSP buyer's guide, and more! Make sure you check out the end of this article where we drop some sneak previews of upcoming posts and break down this

The Bryant Review

This week felt like building trust in the project's foundation: I spun up a cloud backend with monitoring, then opened the doors to real clients. We moved from proving connections to getting multiple players moving smoothly across a shared map, and ended by wiring persistence so locations survive logouts. Ups and downs, but steady progress. What should I tackle next? I feel like investing in a solid foundation, anyone doubters?

#WeekInReview #GameDev #IndieDev #MMORPG #MMOGame