It might be #GodotWildJam time again... I made good progress today:
- got A* search working for finding paths along roads.
- got godot importing properly from blender, so i can edit in blender, hit save and my updated models appear magically in godot.
- used what i learned about dimetric projection from a bunch of youtube videos i watched last week.

#godotengine

@PadraigOCinneide I have a small project where I have to import from Blender. Is there anything to be aware of? I can especially see me running into problems with origin of the model and so on.

@tokefrello there are lots of YouTube videos about the basics of using the blend file directly. it’s worth reading through the project dogwalk thing that Blender studio did to learn the issues and see the solution they can up with.

Main thing I do is set up Godot so that on import, it save the meshes I want from the blend file to .res files, then I use those in MeshInstance3D. I don’t really see much value in importing entire scenes yet.