https://youtu.be/BLMzZTzDYLU
E567: "Frozen Sim Buffers 4 (Motion To Sim Timescale)"
Testing on big screen. NB, 3D distorted on side panels as interactive is intended for flat 17m x 3m screen, rather than the LED CAVE (so it doesn't project angle of side panels, or use LED floor).
#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

E567: "Frozen Sim Buffers 4 (Motion To Sim Timescale)"
YouTubeUtility script hooks user motion (from depth camera) to fluid sim timescale with a fairly quick smoothing/falloff - so a bit like SuperHot, where the sim only updates/moves when you move.
Scaling and threshold values I chose on laptop aren't working fully on big screen, as the sim timescale isn't dropping completely to zero (fully pause) when I stand still - I'm further from the depth camera than when test on laptop so there's enough noise in the depth readings that it always registers that I'm moving.