Ghibli-Style Grass Field with Physics and Wind #Ghiblistyle #Grassfield #Physics #Wind #Mobile #Vr #Stylized #Urp #Hdrp #Builtinrenderpipeline #Unity #AssetStore
https://u3dn.com/packages/ghibli-style-grass-field-with-physics-and-wind-313863
Ghibli-Style Grass Field with Physics and Wind #Ghiblistyle #Grassfield #Physics #Wind #Mobile #Vr #Stylized #Urp #Hdrp #Builtinrenderpipeline #Unity #AssetStore
https://u3dn.com/packages/ghibli-style-grass-field-with-physics-and-wind-313863
E572: "Frozen Sim Buffers 6 (Floor Spawn)"
Another test of the "SuperHot" style interaction where the fluid sim only processes when it detects motion in front of the screen. I should probably make a version where the particle motion completely freezes up as well and see how that compares (probably easier to visually read).
#creativecoding #madewithunity #hdrp #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

E570: "It's Over 5,000! (Followers on Instagram)"
Wowzers! 5,000 followers, eh?
#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

E569: "Emissive Particles Test"
Testing some of the particle sims with no or(or minimal) lighting. The third one is egregiously bright, but I kinda dig it.
#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

E567: "Frozen Sim Buffers 4 (Motion To Sim Timescale)"
Testing on big screen. NB, 3D distorted on side panels as interactive is intended for flat 17m x 3m screen, rather than the LED CAVE (so it doesn't project angle of side panels, or use LED floor).
#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

E566: "Frozen Sim Buffers 3 (User Motion To Sim Timescale)"
Testing utility script that hooks user motion (from depth camera) to fluid sim timescale with a fairly quick smoothing/falloff - so a bit like SuperHot, where the sim only updates/moves when you move.
#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
