Hey #gamedev and #godot ! I just released my feature pack for handling all manner of settings in your game or app in Godot !

This contains a full settings framework with file read&write, autogenerated UI that reacts to your defined settings and more !
Sick work imo imo tbh.

Let me know what you think !

Check it out on itch.io : https://blessedsleepseeker.itch.io/splendid-settings/devlog/1455012/seekers-splendid-settings-just-released-in-10-

#godotengine

@blessedsleepseeker I have skimmed over the project page and got a question. I build some more or less working modular settings system myself some time ago and one feature I implemented were presets that set different settings (like graphics setting low/medium/high changing some other settings etc).

If I understand correctly the presets the page is referring to are (just) scenes for the UI and not those "grouped preset settings"?

@shinyshinken The presets are both the Autogenerated UI Scenes and a few settings that are already implemented and ready to use, like FPS capping, window management and such.

Thank you for your interest !

@blessedsleepseeker It looks really interesting. But I'm not entirely sure about your choice of license for the framework. You write “✅ Commercial use allowed - Use in free or paid games,” but at the same time it is licensed under GPL-v3, which has strong copyleft.

As far as I understand the GPL (I'm not a lawyer) it requires that the entire project also be licensed under the GPL when used, unlike the LGPL. But I'm happy to be corrected on that.

@SomethingLikeGames Hey, you are absolutely right, I've made a mistake in the licensing part and will update it today or tommorow ! Thank you for bringing this to me :)
@SomethingLikeGames Hey, just updated the license, thanks again !