Tobias Wink|SomethingLikeGames

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It's time for a new Linux article. This time, we're talking about backups:

https://www.somethinglikegames.de/en/blog/2026/linux_07_backup/

#Linux

Something Like Games | Feasible backup solutions under Linux

The seventh part of this series of articles looks at various backup solutions for Linux. We examine different solutions, from simple copying to advanced Timemachine alternatives. And the great thing is that, in this case, convenience does not have to be complicated.

Something Like Games
ASCII characters are not pixels: a deep dive into ASCII rendering. https://alexharri.com/blog/ascii-rendering
ASCII characters are not pixels: a deep dive into ASCII rendering

A look at how I used shape vectors to achieve sharp, high-quality ASCII rendering.

For all those who have always wanted to know how to use the Pixel Processor from Substance 3D Designer: https://www.somethinglikegames.de/en/blog/2025/pixel-processor-01/

#SubstanceDesigner #TechArt #TechnicalArt

Something Like Games | An introduction to the Pixel Processor node

This article provides an introduction to using the Pixel Processor node of Substance 3D Designer

So, I've written a new article. This time it's an overview of a few blending modes and the associated mathematics. Maybe it will help someone: https://www.somethinglikegames.de/en/blog/2025/blending-modes/

#SubstanceDesigner #TechArt

Something Like Games | Blending Modes

This post shows and explains the most popular blending modes