E564: "Super Ultra Mega Wide (Motion Sim Freeze)"

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Testing a script that controls fluid sim update timescale by amount of motion from depth camera - so when I move around, the fluid sim updates, but when I stop moving the sim speed drops down and it freezes the fluid motion - so the particles then follow fixed paths in the frozen sim velocity buffer.
Realtime (ish) as runs around 30fps at 1/4 res - ie 4240x760 instead of full 8480x1520 res of the screen. Using Unity Recorder to output smooth 60fps so you can see my movements from depth camera are speeded up.
Comped several test renders together as 17:3 aspect ratio means I can fit 3x into 16:9 frame.