@metaphase @4censord @snow @WerySkok @volt4ire All of this needs a Apple Developer Account so they can sign the builds. macOS doesn’t allow unsigned builds to run IIRC (and if they allow them you need to go through hoops to allow it as a user). And this has a cost. This is *not* the same as “putting it on the App Store”.
If the project doesn’t have a sponsor to cover these expenses, it needs to be funded somehow (and it’s just not right to have the developer to cover it from their own pocket).
@manum @metaphase @4censord @snow @WerySkok @volt4ire
You can do that, but the user has to:
- enable external apps (may be default actually?)
- Open Downloads in Finder
- Right-click the app
- Open
- Open Settings > Privacy & Security > Allow (requires Admin privileges)
- Go back to Downloads
- Right-click app
- Open
- Open anyway.
(or run `xattr remove com.apple.quarantine` to skip steps 2-5)
The #fork of legendary #clementine player
given how much of a colossal PITA it is to make Windows builds... let alone Macas a newly-minted (pun intended) Linux user now I get to say I approve this message
tbh though it's not that new: X-Chat did it way back in the day. that's why Hexchat exists
Honestly fair. They're not paying for the code, they're paying for the convenience of not needing to compile it themselves.
And compiling for those platforms is quite a challenge even for experienced wizards.
Porting it in the first place is even harder. I see it fully justified to charge money for that.