E560: "Frozen Sim Buffers 1"

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Noticed because working on some exterior lighting variants, stopped Unity editor playback and the fluid sim stops updating but the buffers don't get cleared (as they exist in asset database), so the particle VFX continue to update and the particles follow the frozen sim velocity buffer paths. This creates some frozen form in the motion paths that you don't get while the sim is updating as the vortices are constantly moving around.