Figuring out an art style proves to be as hard as expected. 🙃 I have some constraints:
⏱️ economics: I have to be able to make the (2D-)assets myself in a timely manner.
📰 function: It has to work well in a thinky game, meaning clear communication of information.
👀 aesthetics: It needs something unique and interesting to attract the eyes of players.
I am not there yet, but I keep trying. Do you know of any 2D games with nice, simple plant art? 🍅🥦🥬 #indie #gamedev #indiegame #gameart #permaculture

@studioumluft a permaculture roguelite game is something I've been daydreaming of making for a long time. I look forward to seeing your game's progress :)

I can't think of game that really nails this, sadly. I think it's especially difficult because the stages of plant growth aren't exactly well known among us who aren't gardeners or farmers. Years ago I was making a farming game (more of a monoculture send-up) and I struggled with communicating early growth soybeans, corn, etc

@seth You are the second person to tell me that they have been dreaming about a permaculture farming game – thanks for letting me know. 😌 I am glad that there seems to be at least a small audience for a game like that. 😉 I recently became aware that the original scope of the project was too big (classic gamedev mistake) and will therefore try to approach it in a two step process, starting with a simple tile-placement puzzle game about companion planting and adding more simulationy aspects later.