
E558: "Kelp Motion and Audio Testing"
YouTubeNotes from session:
- Hard to see things due to overhead lighting and caustics. Volumetric blue cast makes all neutral colour surfaces look the same, and then the caustics almost acts like camouflage and makes all surfaces blend together. The main overhead light angle and fog flattens out a lot of form, and the low level fill spot from front isn't compensating (isn't really supposed to).
- Person/depth camera VFX definitely needs to stand out more. At 30 seconds mark I turn on the old 2D outline and that definitely helps pick out where you are in the scene, but then loses some 3D form as has no occlusion. Also not thick or bright enough! Need to experiment more with flat 2D bright colour overlays, or brighter 3D scene VFX to find a way to balance fitting person into the scene with discrepancy so you can see where you are.